public override string ToString() { string[] filters = { minify.ToString(), magnify.ToString(), mip.ToString() }; string[] filterPrefixes = { "Min", "Mag", "Mip" }; string filter = "", filtPrefix = "", filtVal = ""; for (int a = 0; a < 3; a++) { if (a == 0 || filters[a] == filters[a - 1]) { if (filtPrefix != "") { filtPrefix += "/"; } filtPrefix += filterPrefixes[a]; } else { filter += filtPrefix + ": " + filtVal + ", "; filtPrefix = filterPrefixes[a]; } filtVal = filters[a]; } filter += filtPrefix + ": " + filtVal; return(filter); }
/// <summary> /// The part btn and or switch. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void PartBtnSwitchAndOr(object sender, RoutedEventArgs e) { filterMode = filterMode == FilterMode.AND ? FilterMode.OR : FilterMode.AND; var tb = new TextBlock { FontSize = 8, Text = filterMode.ToString() }; PART_BtnSwitchAndOr.Content = tb; filterModeHasChanged = true; ApplySearchCriteria(); }
private void Save() { var data = _manager.GetConfigAsDictionary(_config); data[FilterModeConfigKey] = FilterMode.ToString(); for (var i = 1; i < FilterList.Count; i++) { data[$"{FilterListConfigKey}:{i}"] = FilterList[i]; } data[TrackingDelayConfigKey] = TrackingDelaySetting.Value.ToString(); data[SavingDelayConfigKey] = SavingDelaySetting.Value.ToString(); data[DatabaseSizeConfigKey] = DatabaseSizeSetting.Value.ToString(); _manager.SaveConfiguration(data); }
// Token: 0x060003DF RID: 991 RVA: 0x00034A6C File Offset: 0x00032C6C public static string GetFilterModeString(FilterMode value) { switch ((int)value) { case -1: case 1: return("Bilinear"); case 0: return("Point"); case 2: return("Trilinear"); default: return(value.ToString()); } }
private static int window_size = 5; // Arbitrary window size! /// <summary> /// Returns a list of player actions. This filter operates on the basis of the given filter /// mode, which is one of the following: /// INACTIVE, which does not filter anything. /// WINDOWED, which returns the last $window_size$ actions of the player log. /// COGNITIVE, which returns the actions deemed to be active in the mind of the player /// according to some cognitive model (Indexter for the moment.) /// </summary> /// <param name="playerLog">A queue of player actions.</param> /// <param name="mode">The desired mode of operation of this filter.</param> /// <returns>A list of player actions.</returns> public static List <IOperator> filter(Queue <IOperator> playerLog, FilterMode mode) { switch (mode) { case FilterMode.INACTIVE: return(playerLog.ToList <IOperator>()); case FilterMode.WINDOWED: int window_range = Math.Max(0, playerLog.Count() - window_size); return(playerLog.Skip(window_range).ToList <IOperator>()); case FilterMode.COGNITIVE: // This mode is not supported yet! Collection returned unchanged. List <IOperator> cognitive = new List <IOperator>(); return(cognitive); default: throw new ArgumentException(mode.ToString()); } }
/// <summary> /// The part btn and or switch. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void PartBtnSwitchAndOr(object sender, RoutedEventArgs e) { filterMode = filterMode == FilterMode.AND ? FilterMode.OR : FilterMode.AND; var tb = new TextBlock {FontSize = 8, Text = filterMode.ToString()}; PART_BtnSwitchAndOr.Content = tb; filterModeHasChanged = true; ApplySearchCriteria(); }
public override void DrawImportSettings() { string path = AssetDatabase.GUIDToAssetPath(guid); TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; //If importer is still null, asset can't be found at path if (textureImporter == null) { GUILayout.Label("Texture Asset with GUID: " + guid + " no longer exists."); } else { //Name GUILayout.Label("Name: " + name); //Path GUILayout.Label("Path: " + path); //GUID GUILayout.Label("GUID: " + guid); //Aniso level GUILayout.Label("Aniso level: " + anisoLevel.ToString(), textureImporter.anisoLevel != anisoLevel ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Border mipmap GUILayout.Label("Border mipmap: " + borderMipmap.ToString(), textureImporter.borderMipmap != borderMipmap ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Convert to normal map GUILayout.Label("Conver to normal map: " + convertToNormalmap.ToString(), textureImporter.convertToNormalmap != convertToNormalmap ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Correct gamma GUILayout.Label("Correct gamma: " + generateMipsInLinearSpace.ToString(), textureImporter.generateMipsInLinearSpace != generateMipsInLinearSpace ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Fadeout GUILayout.Label("Fadeout: " + fadeout.ToString(), textureImporter.fadeout != fadeout ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Filter mode GUILayout.Label("Filter mode: " + filterMode.ToString(), textureImporter.filterMode != filterMode ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Generate cubemap GUILayout.Label("Generate cubemap: " + generateCubemap.ToString(), textureImporter.generateCubemap != generateCubemap ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Heightmap scale GUILayout.Label("Heightmap scale: " + heightmapScale.ToString(), textureImporter.heightmapScale != heightmapScale ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Is readable GUILayout.Label("Is readable: " + isReadable.ToString(), textureImporter.isReadable != isReadable ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Lightmap GUILayout.Label("Lightmap: " + lightmap.ToString(), textureImporter.lightmap != lightmap ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Max texture size GUILayout.Label("Max texture size: " + maxTextureSize.ToString(), textureImporter.maxTextureSize != maxTextureSize ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Mipmap bias GUILayout.Label("Mipmap bias: " + mipMapBias.ToString(), textureImporter.mipMapBias != mipMapBias ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Mipmap enabled GUILayout.Label("Mipmap enabled: " + mipmapEnabled.ToString(), textureImporter.mipmapEnabled != mipmapEnabled ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Mipmap fade distance start GUILayout.Label("Mipmap fade distance start: " + mipmapFadeDistanceStart.ToString(), textureImporter.mipmapFadeDistanceStart != mipmapFadeDistanceStart ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Mipmap fade distance end GUILayout.Label("Mipmap fade distance end: " + mipmapFadeDistanceEnd.ToString(), textureImporter.mipmapFadeDistanceEnd != mipmapFadeDistanceEnd ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Mipmap filter GUILayout.Label("Mipmap filter: " + mipmapFilter.ToString(), textureImporter.mipmapFilter != mipmapFilter ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Normalmap GUILayout.Label("Normalmap: " + normalmap.ToString(), textureImporter.normalmap != normalmap ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Normalmap filter GUILayout.Label("Normalmap filter: " + normalmapFilter.ToString(), textureImporter.normalmapFilter != normalmapFilter ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //NPOT scale GUILayout.Label("NPOT scale: " + npotScale.ToString(), textureImporter.npotScale != npotScale ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Texture format GUILayout.Label("Texture format: " + textureFormat.ToString(), textureImporter.textureFormat != textureFormat ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Texture type GUILayout.Label("Texture type: " + textureType.ToString(), textureImporter.textureType != textureType ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); //Wrap mode GUILayout.Label("Wrap mode: " + wrapMode.ToString(), textureImporter.wrapMode != wrapMode ? AssetSettingsWindow.singleton.redTextStyle : EditorStyles.label); } }
/// <summary> /// When overridden in a derived class, is invoked whenever application code or internal processes call <see cref="M:System.Windows.FrameworkElement.ApplyTemplate"/>. /// </summary> public override void OnApplyTemplate() { if (PART_BtnSwitchAndOr != null) { PART_BtnSwitchAndOr.Click -= PartBtnSwitchAndOr; } if (PART_TxtInputs != null) { PART_TxtInputs.TextChanged -= TxtInputSsTextChanged; } if (PART_ToggleCpntVisibilityBtn != null) { PART_ToggleCpntVisibilityBtn.Click -= PartToggleCpntVisibilityBtnChecked; } base.OnApplyTemplate(); PART_TxtInputs = GetTemplateChild("PART_TxtInputSs") as TextBox; PART_ToggleCpntVisibilityBtn = GetTemplateChild("PART_ToggleCpntVisibilityBtn") as ToggleButton; PART_BtnSwitchAndOr = GetTemplateChild("PART_BtnSwitchAndOr") as Button; PART_LblSearch = GetTemplateChild("PART_LblSearch") as TextBlock; PART_TxtNbResults = GetTemplateChild("PART_TxtNbResults") as TextBlock; if (PART_BtnSwitchAndOr != null) { PART_BtnSwitchAndOr.Click += PartBtnSwitchAndOr; var tb = new TextBlock { FontSize = 8, Text = filterMode.ToString() }; PART_BtnSwitchAndOr.Content = tb; } if (PART_TxtInputs != null) { PART_TxtInputs.TextChanged += TxtInputSsTextChanged; } if (PART_ToggleCpntVisibilityBtn != null) { PART_ToggleCpntVisibilityBtn.Click += PartToggleCpntVisibilityBtnChecked; } // Subscribe to each scope results notifications foreach (object item in Items) { var ssc = (SmartSearchScope)item; ssc.IncreaseResultsEvent += SscIncreaseResultsEvent; } // Initialize toggle button margins ManageToggleButtonMargins(); switch (LayoutOption) { case LayoutConfigOption.Minimal: PART_LblSearch.Visibility = Visibility.Collapsed; PART_ToggleCpntVisibilityBtn.Visibility = Visibility.Collapsed; PART_BtnSwitchAndOr.Visibility = Visibility.Collapsed; PART_TxtNbResults.Visibility = Visibility.Collapsed; break; case LayoutConfigOption.Basic: PART_LblSearch.Visibility = Visibility.Visible; PART_ToggleCpntVisibilityBtn.Visibility = Visibility.Collapsed; PART_BtnSwitchAndOr.Visibility = Visibility.Collapsed; PART_TxtNbResults.Visibility = Visibility.Visible; break; case LayoutConfigOption.Intemediate: PART_LblSearch.Visibility = Visibility.Visible; PART_ToggleCpntVisibilityBtn.Visibility = Visibility.Collapsed; PART_BtnSwitchAndOr.Visibility = Visibility.Visible; PART_TxtNbResults.Visibility = Visibility.Visible; break; case LayoutConfigOption.Full: PART_LblSearch.Visibility = Visibility.Visible; PART_ToggleCpntVisibilityBtn.Visibility = Visibility.Visible; PART_BtnSwitchAndOr.Visibility = Visibility.Visible; PART_TxtNbResults.Visibility = Visibility.Visible; break; default: throw new ArgumentOutOfRangeException(); } }
public void OnGUI() { EditorGUILayout.LabelField("This tool is designed for handling sprite collection import settings.", new GUIStyle(EditorStyles.label) { normal = { textColor = Color.green } }); SpritesFolder = EditorGUILayout.ObjectField(new GUIContent("Sprites (Folder):", "This should be sprites root folder."), SpritesFolder, typeof(UnityEngine.Object), false); ForceSingle = EditorGUILayout.Toggle(new GUIContent("Set Sprite Mode To Single:", "Check to override sprite mode to Single (this may break a layout)."), ForceSingle); ForceFullRect = EditorGUILayout.Toggle(new GUIContent("Set Mesh Type = Full Rect:", "Check to override mesh @type to Full Rect."), ForceFullRect); EnableReadWrite = EditorGUILayout.Toggle(new GUIContent("Enable Read/Write:", ""), EnableReadWrite); PackingTag = EditorGUILayout.TextField(new GUIContent("Set Packing Tag:", ""), PackingTag); FilterMode = EditorGUILayout.TextField(new GUIContent("Filter Mode:", ""), FilterMode.ToString()).ToEnum <FilterMode>(); MaxTextureSize = EditorGUILayout.IntField(new GUIContent("Texture size (32, 64...):", ""), MaxTextureSize); Compression = (TextureImporterCompression)EditorGUILayout.Popup(new GUIContent("Compression:", ""), (int)Compression, Enum.GetValues(typeof(TextureImporterCompression)).Cast <TextureImporterCompression>().Select(i => new GUIContent(i.ToString())).ToArray()); CrunchedCompression = EditorGUILayout.Toggle(new GUIContent("Use Crunch Compression:", ""), CrunchedCompression); CompressionQuality = EditorGUILayout.IntSlider(new GUIContent("Compressor Quality:", ""), CompressionQuality, 0, 100); if (GUILayout.Button("Setup")) { if (SpritesFolder == null) { Debug.LogWarning("SpritesFolder is null"); } else { var root = AssetDatabase.GetAssetPath(SpritesFolder); var files = Directory.GetFiles(root, "*.png", SearchOption.AllDirectories).Union(Directory.GetFiles(root, "*.psd", SearchOption.AllDirectories)).ToList(); for (var i = 0; i < files.Count; i++) { var progress = (float)i / files.Count; SetImportSettings(files[i], ForceSingle, ForceFullRect, PackingTag, EnableReadWrite, FilterMode, MaxTextureSize, Compression, CrunchedCompression, CompressionQuality); if (EditorUtility.DisplayCancelableProgressBar("Processing sprites", $"[{(int)(100 * progress)}%] [{i}/{files.Count}] Processing {files[i]}", progress)) { break; } } EditorUtility.ClearProgressBar(); } } }