public void OnInit(InitContext context) { if (context == InitContext.Activate) { //Get a reference the to the game board tilesGameBoard = Scene.Current.FindComponent <Tilemap>(true); camera = Scene.Current.FindComponent <Camera>(true); fillGrid = new FillGridModel(); fillGrid.Initialize(tilesGameBoard.Size.X, tilesGameBoard.Size.Y); UpdateGameBoardColors(); Debug.WriteLine("Wait..."); } }
public void OnShutdown(ShutdownContext context) { fillGrid = null; }