private static void writeWindowType() { using (var fw = new FileWriter(EditorTool.UnityPathToSystemPath(WindowTypePath))) { fw.Append("namespace Framework.UI"); fw.Append("{"); fw.Append(" public enum WindowType"); fw.Append(" {"); fw.Append(" None = 0,"); foreach (var v in windowTypes) { fw.AppendFormat(" {0},", v); } fw.Append(" }"); fw.Append("}"); } }