private void OnLoadAtlas(string tag, Action <SpriteAtlas> act) { string path = FilePathTools.getSpriteAtlasPath(tag); if (GameMainManager.instance.preloader.Contains(path)) { AssetBundle ab = GameMainManager.instance.preloader.GetPreloaderAssetBundle(path); SpriteAtlas sa = ab.LoadAsset <SpriteAtlas>(System.IO.Path.GetFileNameWithoutExtension(path)); act(sa); //同一图集只会请求一次,所以用完就卸载掉 GameMainManager.instance.preloader.RemovePreloaderAssetBundle(this, path); } else { Debug.Log("开始加载[" + tag + "]图集"); SpriteAtlas sa = AssetBundleLoadManager.Instance.Load <SpriteAtlas>(path); act(sa); Debug.Log("图集加载完毕:" + sa); } //canvasScaler.enabled = false; //canvas.enabled = false; //canvasScaler.enabled = true; //canvas.enabled = true; }
private void OnLoadAtlas(string tag, Action <SpriteAtlas> act) { string path = FilePathTools.getSpriteAtlasPath(tag); Debug.Log("开始加载[" + tag + "]图集"); SpriteAtlas sa = AssetsManager.Instance.LoadAsset <SpriteAtlas>(path); act(sa); Debug.Log("图集加载完毕:" + sa); //canvasScaler.enabled = false; //canvas.enabled = false; //canvasScaler.enabled = true; //canvas.enabled = true; }
protected override void StartShowWindow(object[] data) { userData = GameMainManager.instance.model.userData; if (spriteAtlas != null && userData.islandId == islandID) { updateData(spriteAtlas); } else { islandID = userData.islandId; if (islandID > GameMainManager.instance.configManager.islandConfig.islandNames.Length) { islandID = islandID % (GameMainManager.instance.configManager.islandConfig.islandNames.Length + 1) + 1; } string name = "CityThumbnail_" + islandID.ToString(); string path = FilePathTools.getSpriteAtlasPath(name); AssetBundleLoadManager.Instance.LoadAsset <SpriteAtlas>(path, (sa) => { spriteAtlas = sa; updateData(sa); }); } }
public void UpdateCityData(int islandID, BuildingData[] data) { Debug.Log("island is " + islandID); if (islandID > GameMainManager.instance.configManager.islandConfig.islandNames.Length) { islandID = islandID % (GameMainManager.instance.configManager.islandConfig.islandNames.Length + 1) + 1; } if (islandID == this.islandID) { UpdateAllSprite(spriteAtlas, data); } else { string path = FilePathTools.getSpriteAtlasPath("City_" + islandID.ToString()); AssetBundleLoadManager.Instance.LoadAsset <SpriteAtlas>(path, (sa) => { this.islandID = islandID; spriteAtlas = sa; UpdateAllSprite(sa, data); }); } }