protected void Application_Startup(object sender, StartupEventArgs e) { // Set default culture for all threads for this application (affects date and string formats, e.g. periods instead of commas) CultureInfo.CurrentCulture = CultureInfo.InvariantCulture; CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture; CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture; FilePathHelper.CalculateGameAssetsFilePaths(); /* Content seeding - use with caution! * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.ArtifactsFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.BlessingsFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.BossesFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.DungeonsFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.DungeonGroupsFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.MonstersFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.RegionsFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.QuestsFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.RecipesFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.PriestOfferFilePath); * GameAssetsHelper.SeedContent<Artifact>(FilePathHelper.ShopOfferFilePath); */ GameAssetsHelper.LoadAllContent(); }