/// <summary> /// Loads a texture's bitmap from file. /// </summary> /// <param name="filename">The name of the file to use.</param> /// <param name="twidth">The texture width, if any.</param> /// <returns>The loaded texture bitmap, or null if it does not exist.</returns> public Bitmap LoadBitmapForTexture(string filename, int twidth) { try { filename = FileEngine.CleanFileName(filename); if (!Files.TryReadFileData($"textures/{filename}.png", out byte[] textureFile))
/// <summary> /// Process a single asset streaming goal. /// </summary> public void ProcessGoal(StreamGoal goal) { try { if (!Files.TryReadFileData(goal.FileName, out byte[] data))