public unsafe override void ImGuiLayout() { // 1. Show a simple window // Tip: if we don't call ImGui.Begin()/ImGui.End() the widgets appears in a window automatically called "Debug" { var io = ImGui.GetIO(); ImGui.BeginWindow("Debug"); ImGui.Text("Hello, world!"); ImGui.SliderFloat("float", ref f, 0.0f, 1.0f, null, 1f); ImGui.ColorEdit3("clear color", ref clear_color, ColorEditFlags.Default); if (ImGui.Button("Test Window")) { show_test_window = !show_test_window; } if (ImGui.Button("Another Window")) { show_another_window = !show_another_window; } ImGui.Text(string.Format("Application average {0:F3} ms/frame ({1:F1} FPS)", ImGui.GetIO().DeltaTime, 1f / ImGui.GetIO().DeltaTime)); //ImGui.InputText("Text Input 1", _TextInputBuffers[0], _TextInputBuffers[0].Length,InputTextFlags.Default,new TextEditCallback(); //ImGui.InputText("Text Input 2", _TextInputBuffers[1].Buffer, _TextInputBuffers[1].Length); if (ImGui.Button("Open File")) { show_file_dialog = !show_file_dialog; } ImGui.EndWindow(); } // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { ImGui.SetNextWindowSize(new System.Numerics.Vector2(200, 100), Condition.FirstUseEver); ImGui.BeginChild("Another Window", show_another_window); ImGui.Text("Hello"); ImGui.EndChild(); } // 3. Show the ImGui test window. Most of the sample code is in ImGui.ShowTestWindow() if (show_test_window) { ImGui.SetNextWindowPos(new System.Numerics.Vector2(650, 20), Condition.FirstUseEver, new System.Numerics.Vector2(0, 0)); ImGuiNative.igShowDemoWindow(ref show_test_window); } // 4. Show the memory editor and file dialog, just as an example. _MemoryEditor.Draw("Memory editor", _MemoryEditorData, _MemoryEditorData.Length); if (show_file_dialog) { string start = _Dialog.LastDirectory; _Dialog.ChooseFileDialog(true, _Dialog.LastDirectory, null, "Choose File", new System.Numerics.Vector2(500, 500), new System.Numerics.Vector2(50, 50), 1f); /* if (!string.IsNullOrEmpty(_Dialog.ChosenPath)) * _TextInputBuffers[0].StringValue = _Dialog.ChosenPath;*/ } }