예제 #1
0
 /// <summary>
 /// Will be called once a frame before rendering.
 /// </summary>
 public void BeforeRendering()
 {
     try
     {
         contentManager.CheckForResourceChange();
     }
     catch (NamedShaderException e)
     {
         ShowExceptionForm(e.InnerException, e.Name);
     }
     catch (Exception e)
     {
         Console.WriteLine(e.ToString());
     }
 }
예제 #2
0
 /// <summary>
 /// Will be called once a frame before rendering.
 /// </summary>
 public void BeforeRendering()
 {
     try
     {
         contentManager.CheckForResourceChange();
     }
     catch (ShaderException e)
     {
         ShaderErrorHandling(e);
     }
     catch (Exception e)
     {
         Console.WriteLine(e.ToString());
     }
 }
예제 #3
0
 /// <summary>
 /// Will be called once a frame before rendering.
 /// </summary>
 public void BeforeRendering()
 {
     try
     {
         contentManager.CheckForResourceChange();
     }
     catch (ShaderException e)
     {
         e.Data[ShaderLoader.ExceptionDataFileName] = contentManager.LastChangedFilePath; //TODO: make cleaner after removal of old stuff
         new FormShaderExceptionFacade().ShowModal(e);
     }
     catch (Exception e)
     {
         Console.WriteLine(e.ToString());
     }
 }
예제 #4
0
 private void GameWindowRender()
 {
     try
     {
         contentManager.CheckForResourceChange();
     }
     catch (ShaderException e)
     {
         e.Data[ShaderLoader.ExceptionDataFileName] = contentManager.LastChangedFilePath; //TODO: make cleaner after removal of old stuff
         new FormShaderExceptionFacade().ShowModal(e);
     }
     catch (Exception e)
     {
         Console.WriteLine(e.ToString());
     }
     //render
     Render?.Invoke();
     screenShots?.Add(FrameBuffer.ToBitmap(false));  //no rotate flip for speed
     DrawTools.WriteErrors();
     //buffer swap of double buffering (http://gameprogrammingpatterns.com/double-buffer.html)
     gameWindow.SwapBuffers();
 }