public FigureFacade Load(FigureFacade.Recipe recipe, FigureDefinition parentDefinition) { FigureDefinition definition = FigureDefinition.Load(dataDir, recipe.name, parentDefinition); var model = new FigureModel(definition) { IsVisible = recipe.isVisible, ShapeName = recipe.shape }; model.SetMaterialSetAndVariantByName(recipe.materialSet, recipe.materialVariants); var controlVertexProvider = ControlVertexProvider.Load(device, shaderCache, definition); var facade = new FigureFacade(device, shaderCache, definition, model, controlVertexProvider, shapeNormalsLoader, figureRendererLoader); return(facade); }
public void Toggle() { model.ShapeName = character.Shape; model.SetMaterialSetAndVariantByName(character.MaterialSet, null); }