public float SqrDistanceToEnemy(Vector3 allyPosition) { FightingEnemy enemy = fightingEnemy ?? TraceEnemyUnderCursor(); return(enemy != null ? (enemy.gameObject.transform.position - allyPosition).sqrMagnitude : 0); }
public bool LockEnemy() { fightingEnemy = TraceEnemyUnderCursor(); return(fightingEnemy != null); }