protected override void SetupAttributes() { UnitActive = true; Name = "Fighter"; elevation = 0.5f; baseSpeed = 10f; baseTurnSpeed = 15f; UnitActive = true; task = FighterTasks.SeekAndDestroy; state = FighterStates.Idle; }
public override void SetTask(int taskId) { task = GetEnumFromId <FighterTasks>(taskId); }