예제 #1
0
    protected override void SetupAttributes()
    {
        UnitActive    = true;
        Name          = "Fighter";
        elevation     = 0.5f;
        baseSpeed     = 10f;
        baseTurnSpeed = 15f;
        UnitActive    = true;

        task  = FighterTasks.SeekAndDestroy;
        state = FighterStates.Idle;
    }
예제 #2
0
 public override void SetTask(int taskId)
 {
     task = GetEnumFromId <FighterTasks>(taskId);
 }