// Set Fighters Stats private void SetFighterData(FighterStatus data) { // Attack float TBA = data.timeBetweenAttacks; float MAR = data.attackRange; float ASD = data.attackStrongDamage; float AWD = data.attackWeakDamage; // Update if (attackScript) { attackScript.SetStatus(TBA, MAR, ASD, AWD); } // Health float MX = data.maxHealth; // Update if (healthScript) { healthScript.SetMaxHealth(MX); } // Movement float walkSpeed = data.walkSpeed; float knockSpeed = data.knockbackSpeed; // Update if (moverScript) { moverScript.SetStatus(walkSpeed, knockSpeed); } }
private void OnTriggerEnter(Collider collider) { if (collider.gameObject.name.Contains("fighter")) { FighterStatus fighterStatus = collider.gameObject.GetComponent <FighterStatus>(); if (fighterStatus.fighterCapturedArtifact && artifactTeam != fighterStatus.fighterTeam) { arenaManager.SetAiTeammatesCapture(fighterStatus.fighterTeam); if (artifactTeam == 0) { arenaManager.teamRedScore++; print("teamRedScore = " + arenaManager.teamRedScore); } else { arenaManager.teamBlueScore++; print("teamBlueScore = " + arenaManager.teamBlueScore); } if (collider.transform.GetChild(1).childCount > 0) { collider.transform.GetChild(1).transform.GetChild(0).GetComponent <CaptureArtifact>().RestoreOrigin(); } if (arenaManager.teamRedScore == 3 || arenaManager.teamBlueScore == 3) { print("Final Score: " + arenaManager.teamBlueScore + " Blue - " + arenaManager.teamRedScore + " Red"); arenaManager.teamRedScore = 0; arenaManager.teamBlueScore = 0; } } } }
public static void Open(FighterStatus fs) { if (FighterEditorParameter.instance.window == null) { FighterEditorParameter.instance.window = (FigterEditor)CreateInstance(typeof(FigterEditor)); FighterEditorParameter.instance.window.fighterStatus = fs; FighterEditorParameter.instance.window.Show(); } else { FighterEditorParameter.instance.window.fighterStatus = fs; } }
void OnCollisionEnter(Collision collision) { Destroy(gameObject); ContactPoint contact = collision.contacts[0]; FighterStatus enemyFighter = collision.transform.GetComponent <FighterStatus>(); if (enemyFighter != null && enemyFighter.fighterTeam != projectileTeam) { enemyFighter.WeaponDamage(fireDamage); } if (collision.rigidbody != null) { collision.rigidbody.AddForce(-contact.normal * weaponForce); } }
private void OnTriggerEnter(Collider collider) { if (collider.gameObject.name.Contains("fighter")) { FighterStatus fighterStatus = collider.gameObject.GetComponent <FighterStatus>(); if (artifactTeam == fighterStatus.fighterTeam) { if (transform.parent.name.Contains("teamBase")) { arenaManager.SetAiTeammatesReturn(artifactTeam); captureBase.artifactInBase = false; transform.parent = collider.gameObject.transform.GetChild(1); transform.localPosition = new Vector3(0, 0, 0); } } } }
public void ProcessEvent(JournalEvent journalEvent) { switch (journalEvent.@event) { case EventType.LaunchFighter: fighterStatus = FighterStatus.Launched; nextLoadoutIsFighter = true; break; case EventType.FighterDestroyed: case EventType.DockFighter: fighterStatus = FighterStatus.None; break; case EventType.Loadout: SetModulesFromLoadout((Loadout)journalEvent); break; } ProcessEventForFSD(journalEvent); }