internal void Update() { TotalLevel = r_Fleet.Ships.Sum(r => r.Level); FighterPower.Update(); LoS.Update(); UpdateFleetSpeed(); CalculateTransportPoint(); }
public InformationPanel() { _formation = new Formation { Friend = new Label { Location = new Point(47, LabelMargin), Size = new Size(29, LabelHeight) }, Enemy = new Label { Location = new Point(75, LabelMargin), Size = new Size(29, LabelHeight) }, State = new Label { Location = new Point(1, LabelMargin), Size = new Size(48, LabelHeight), TextAlign = ContentAlignment.MiddleCenter } }; Controls.AddRange(_formation.Controls); _fighterPower = new FighterPower { ToolTip = ToolTip, Friend = new Label { Location = new Point(162, LabelMargin), Size = new Size(23, LabelHeight), TextAlign = ContentAlignment.MiddleRight }, Enemy = new Label { Location = new Point(183, LabelMargin), Size = new Size(23, LabelHeight), TextAlign = ContentAlignment.MiddleRight }, State = new Label { Location = new Point(110, LabelMargin), Size = new Size(53, LabelHeight) } }; Controls.AddRange(_fighterPower.Controls); Location = new Point(0, 20); Size = new Size(206, 16); BackColor = CustomColors.ColumnColors.Bright; Visible = false; }
internal void Update() { TotalLevel = r_Fleet.Ships.Sum(r => r.Level); FighterPower.Update(); foreach (var rLoS in LoS) { rLoS.Update(); } UpdateFleetSpeed(); CalculateTransportPoint(); }