예제 #1
0
파일: Bigship.cs 프로젝트: SonGit/Solarus
    IEnumerator Spawn_async(FighterAI AI)
    {
        _penalty += 0.2f;
        yield return(new WaitForSeconds(_penalty));

        AI.transform.position = new Vector3(transform.position.x + Random.Range(100, 400), transform.position.y + Random.Range(100, 400), transform.position.z + Random.Range(100, 400));
        AI.gameObject.SetActive(true);
        AI.Initialize(_bc, this);

        //	_hitPoints -= 100;

        OnHit(1000);
    }
예제 #2
0
파일: Bigship.cs 프로젝트: SonGit/Solarus
    public FighterAI Create()
    {
        GameObject go;

        if (_faction == Faction.ALLY)
        {
            go = ObjectFactory.instance.MakeObject(ObjectFactory.PrefabType.AllyFighter);
        }
        else
        {
            go = ObjectFactory.instance.MakeObject(ObjectFactory.PrefabType.Fighter);
        }

        go.transform.position = new Vector3(transform.position.x + Random.Range(-900, 900), transform.position.y + Random.Range(-900, 900), transform.position.z + Random.Range(-900, 900));
        FighterAI AI = go.GetComponent <FighterAI> ();

        AI.Initialize(_bc, this);

        return(AI);
    }