// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); timeUntilActionable = 0; inHitstun = false; if (inFightScene) { fightSceneManager = GameObject.FindWithTag("FightSceneManager").GetComponent <FightSceneManager>(); } }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); anim = GetComponent <Animator> (); timeUntilActionable = 0; ability1CooldownCounter = 0; ability2CooldownCounter = 0; inHitstun = false; actionInProcess = false; audioSource = Camera.main.GetComponent <AudioSource>(); audioClip = Camera.main.GetComponent <AudioClip>(); playerToys = new List <string>(); if (inFightScene) { fightSceneManager = GameObject.FindWithTag("FightSceneManager").GetComponent <FightSceneManager>(); ability1BaseCooldown = 1; ability2BaseCooldown = 1; } }