예제 #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Arena"/> class.
 /// </summary>
 /// <param name="name">The battle name</param>
 /// <param name="fightRules">Fighting rules for damage calculator</param>
 /// <param name="ninja">Our ninja</param>
 /// <param name="creature">Enemy to fight with the ninja</param>
 public Arena(string name, FightRulesEnum fightRules, Ninja ninja, Evil creature)
     : base(name)
 {
     this.fightRules = fightRules;
     this.creature = creature;
     this.ninja = ninja;
     HitCalculator.SetFightRusles(fightRules);
 }
예제 #2
0
파일: Arena.cs 프로젝트: amelia77/NinjaRPG
 /// <summary>
 /// Initializes a new instance of the <see cref="Arena"/> class.
 /// </summary>
 /// <param name="name">The battle name</param>
 /// <param name="fightRules">Fighting rules for damage calculator</param>
 /// <param name="ninja">Our ninja</param>
 /// <param name="creature">Enemy to fight with the ninja</param>
 public Arena(string name, FightRulesEnum fightRules, Ninja ninja, Evil creature)
     : base(name)
 {
     this.fightRules = fightRules;
     this.creature   = creature;
     this.ninja      = ninja;
     HitCalculator.SetFightRusles(fightRules);
 }
예제 #3
0
        /// <summary>
        /// Calculate and returns the damage to be removed
        /// </summary>
        /// <param name="power">attack power</param>
        /// <param name="rules">attack success</param>
        /// <returns>damage to be removed from hitted enemy</returns>
        ///

        public static void SetFightRusles(FightRulesEnum rules)
        {
            Rules = rules;
        }
 /// <summary>
 /// Calculate and returns the damage to be removed
 /// </summary>
 /// <param name="power">attack power</param>
 /// <param name="rules">attack success</param>
 /// <returns>damage to be removed from hitted enemy</returns>
 /// 
 public static void SetFightRusles(FightRulesEnum rules)
 {
     Rules = rules;
 }