//播放移动动画
    void PlayMoveAnimation(FightRoleAllElement Allelement, FightRoleSelecteElement Selectelement, bool VtoHOrHtoV)
    {
        if (!moveCell.gameObject.activeSelf)
        {
            moveCell.gameObject.SetActive(true);
        }
        Vector3?startPos = null;
        Vector3?endPos   = null;

        TMovealpaha.ResetToBeginning();
        TMovepostion.ResetToBeginning();

        if (VtoHOrHtoV)
        {
            startPos = GetPosAtMovePanel(Allelement.gameObject);
            endPos   = GetPosAtMovePanel(Selectelement.gameObject);

            UISprite s = TMovealpaha.GetComponent <UISprite>();
            if (s != null)
            {
                s.alpha = 0;
            }
            TMovealpaha.from = 0;
            TMovealpaha.to   = 1f;
            TMovealpaha.PlayForward();
        }
        else
        {
            startPos = GetPosAtMovePanel(Selectelement.gameObject);
            endPos   = GetPosAtMovePanel(Allelement.gameObject);

            UISprite s = TMovealpaha.GetComponent <UISprite>();
            if (s != null)
            {
                s.alpha = 1f;
            }
            TMovealpaha.from = 1f;
            TMovealpaha.to   = 0;
            TMovealpaha.PlayForward();
        }

        TMovepostion.transform.localPosition = (Vector3)startPos;
        TMovepostion.from = (Vector3)startPos;
        TMovepostion.to   = (Vector3)endPos;

        TMovepostion.PlayForward();
        StartCoroutine(OnPlayMoveAnimationFinished(Allelement, Selectelement, VtoHOrHtoV));
    }
    //播放位移动画结束
    IEnumerator OnPlayMoveAnimationFinished(FightRoleAllElement Allelement, FightRoleSelecteElement Selectelement, bool VtoHOrHtoV)
    {
        yield return(new WaitForSeconds(0.25f));

        if (VtoHOrHtoV)
        {
            RefreshSelectedPanel();
        }
        else
        {
            Allelement.isSelected = false;
        }

        yield return(new WaitForSeconds(0.1f));

        moveCell.gameObject.SetActive(false);
    }