private void FrameUpdate(FrameData p) { FightRecordManager.FrameUpdate(); m_inputStates = p.inputStates; if (p.action != FrameAction.None) { frameActionData = p; } ObjectManager.LogicUpdate(p.diff); #if AI_LOG Module_AI.LogBattleMsg(null, "FrameUpdate diff is {0},create resource is {1}", p.diff, p.createTip); #endif }