public override IEnumerator UpdateView(FightStatus fightStatus)
        {
            if (fightStatus != FightStatus.local)
            {
                yield break;
            }
            FightMap current = FightMap.current;

            if (null != current)
            {
                current.SetBossEvolutionStep(valueAfter);
                IBossEvolution bossEvolution;
                if ((bossEvolution = (current.bossObject as IBossEvolution)) != null)
                {
                    yield return(bossEvolution.PlayLevelChangeAnim(valueBefore, valueAfter));
                }
            }
        }