static int GetDemageHurtType(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TriggerData arg0 = (TriggerData)ToLua.CheckObject(L, 1, typeof(TriggerData)); FightManager.HurtType o = FightManager.GetDemageHurtType(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DoHealthChangeAction(IntPtr L) { try { ToLua.CheckArgsCount(L, 7); FightManager obj = (FightManager)ToLua.CheckObject(L, 1, typeof(FightManager)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); FightManager.HurtType arg4 = (FightManager.HurtType)ToLua.CheckObject(L, 6, typeof(FightManager.HurtType)); ObjectID.ObjectType arg5 = (ObjectID.ObjectType)ToLua.CheckObject(L, 7, typeof(ObjectID.ObjectType)); obj.DoHealthChangeAction(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }