public void ShowList(FightLayerType type) { foreach (FightLayerType key in listDic.Keys) { EditList list = listDic[key]; if (type == FightLayerType.all) { list.gameObject.SetActive(true); } else if (type == FightLayerType.none) { list.gameObject.SetActive(false); } else if (key == type) { if (key == FightLayerType.bg) { list.gameObject.SetActive(false); } list.gameObject.SetActive(true); } else { if (key != FightLayerType.bg) { list.gameObject.SetActive(false); } } } }
private void CreateItem(config_item_base itemInfo, FightLayerType type, int rotate = 0) { GameObject item = list.NewItem(); item.name = "item_" + itemInfo.id; ToggleItem toggleItem = item.GetComponent <ToggleItem>(); toggleItem.itemInfo = itemInfo; toggleItem.type = type; toggleItem.id = itemInfo.id; toggleItem.icon = itemInfo.icon; toggleItem.zrotate = rotate * FightConst.ROTATE_BASE; if (toggleItem.type == FightLayerType.map) { toggleItem.toggle.group = list.GetComponent <ToggleGroup>(); } else { toggleItem.toggle.group = transform.parent.GetComponent <ToggleGroup>(); } toggleItem.toggle.onValueChanged.AddListener(toggleItem.OnSelectChange); }
private void CreatList(FightLayerType type, int index) { ToggleList listItem = GameObject.Instantiate <ToggleList>(listPrefab); listItem.gameObject.name = "" + type; listItem.transform.SetParent(transform, false); listItem.transform.localPosition = new Vector3(0, -130 * index, 0); listItem.InitList(type); }
private void CreatList(FightLayerType type, int index) { EditList list = GameObject.Instantiate <EditList>(listPrefab); list.type = type; list.gameObject.name = "" + type; listDic.Add(type, list); list.transform.SetParent(transform, false); }
public ToggleList UpDateList(FightLayerType type) { Transform childTrans = transform.FindChild("" + type); if (childTrans) { ToggleList listItem = childTrans.GetComponent <ToggleList>(); listItem.InitList(type); return(listItem); } return(null); }
public void ToggleChange(bool selected, FightLayerType type, int id, config_item_base itemInfo) { if (selected) { if (type == FightLayerType.map) { mapId = id; BattleInfo battleInfo = BattleModel.Instance.GetBattle(mapId); BattleModel.Instance.crtBattle = battleInfo; BattleModel.Instance.crtConfig = (config_map_item)itemInfo; GameObject EditPart = GameObject.FindGameObjectWithTag("EditPart"); EditPart.GetComponent <EditPart>().ShowList(FightLayerType.all); } else { brushType = type; brushId = id; if (mapId > 0) { GameObject EditPart = GameObject.FindGameObjectWithTag("EditPart"); EditPart.GetComponent <EditPart>().ShowList(type); } } } else { if (type == FightLayerType.map) { mapId = 0; GameObject EditPart = GameObject.FindGameObjectWithTag("EditPart"); EditPart.GetComponent <EditPart>().ShowList(FightLayerType.none); } else { brushType = FightLayerType.none; brushId = 0; } } }
public void InitList(FightLayerType type) { toggleItemListType = type; list.ClearList(); List <config_item_base> datas = new List <config_item_base>(); int i; switch (toggleItemListType) { case FightLayerType.map: for (i = 0; i < GridMain.resourceMgr.config_map.data.Count; i++) { datas.Add(GridMain.resourceMgr.config_map.data[i]); } break; case FightLayerType.monster: for (i = 0; i < GridMain.resourceMgr.config_monster.data.Count; i++) { config_monster_item config_monster = GridMain.resourceMgr.config_monster.data[i]; datas.Add(config_monster); } break; case FightLayerType.bg: for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++) { config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i]; if (config_cell.cell_type == (int)CellType.bg) { datas.Add(GridMain.resourceMgr.config_cell.data[i]); } } break; case FightLayerType.floor: for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++) { config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i]; if (config_cell.cell_type == (int)CellType.floor) { datas.Add(GridMain.resourceMgr.config_cell.data[i]); } } break; case FightLayerType.cell: for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++) { config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i]; if (config_cell.cell_type == (int)CellType.five || config_cell.cell_type == (int)CellType.changer || config_cell.cell_type == (int)CellType.invade || config_cell.cell_type == (int)CellType.terrain) { datas.Add(GridMain.resourceMgr.config_cell.data[i]); } } break; case FightLayerType.cell_add: for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++) { config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i]; if (config_cell.cell_type == (int)CellType.radiate || config_cell.cell_type == (int)CellType.bomb || config_cell.cell_type == (int)CellType.timer || config_cell.cell_type == (int)CellType.line_bomb || config_cell.cell_type == (int)CellType.line_bomb_r || config_cell.cell_type == (int)CellType.three_bomb || config_cell.cell_type == (int)CellType.three_bomb_r) { datas.Add(GridMain.resourceMgr.config_cell.data[i]); } } break; case FightLayerType.fence: for (i = 0; i < GridMain.resourceMgr.config_wall.data.Count; i++) { config_wall_item config_wall = GridMain.resourceMgr.config_wall.data[i]; datas.Add(config_wall); } break; case FightLayerType.cover: for (i = 0; i < GridMain.resourceMgr.config_cover.data.Count; i++) { config_cover_item config_cover = GridMain.resourceMgr.config_cover.data[i]; datas.Add(config_cover); } break; case FightLayerType.fg: for (i = 0; i < GridMain.resourceMgr.config_cell.data.Count; i++) { config_cell_item config_cell = GridMain.resourceMgr.config_cell.data[i]; if (config_cell.cell_type == (int)CellType.fg) { datas.Add(GridMain.resourceMgr.config_cell.data[i]); } } break; } for (i = 0; i < datas.Count; i++) { if (type == FightLayerType.cell || type == FightLayerType.cell_add) { config_cell_item config_cell = (config_cell_item)datas[i]; CreateItem(datas[i], FightLayerType.cell, config_cell.rotate); } else if (type == FightLayerType.monster) { config_monster_item config_monster = (config_monster_item)datas[i]; CreateItem(datas[i], type, config_monster.rotate); } else { CreateItem(datas[i], type); } } }
private void CreateLayer(FightLayerType type) { GameObject layer = GameObject.Instantiate(fightLayerPrefab); layer.name = "" + type; FightBaseLayer layerCtr; switch (type) { case FightLayerType.bg: layerCtr = layer.AddComponent <BgLayer>(); layer.transform.SetParent(animTrans, false); break; case FightLayerType.floor_hide: layerCtr = layer.AddComponent <FloorHideLayer>(); layer.transform.SetParent(animTrans, false); break; case FightLayerType.floor: layerCtr = layer.AddComponent <FloorLayer>(); layer.transform.SetParent(animTrans, false); break; case FightLayerType.line: layerCtr = layer.AddComponent <LineLayer>(); layer.transform.SetParent(animTrans, false); break; case FightLayerType.cell: layerCtr = layer.AddComponent <CellLayer>(); layer.transform.SetParent(animTrans, false); break; case FightLayerType.monster: layerCtr = layer.AddComponent <MonsterLayer>(); layer.transform.SetParent(animTrans, false); break; case FightLayerType.fence: layerCtr = layer.AddComponent <FanceLayer>(); layer.transform.SetParent(animTrans, false); break; case FightLayerType.cover: layerCtr = layer.AddComponent <CoverLayer>(); layer.transform.SetParent(animTrans, false); break; case FightLayerType.fg: layerCtr = layer.AddComponent <FgLayer>(); layer.transform.SetParent(layersTrans, false); break; case FightLayerType.effect: layerCtr = layer.AddComponent <EffectLayer>(); layer.transform.SetParent(layersTrans, false); break; case FightLayerType.control: layerCtr = layer.AddComponent <ControlLayer>(); layer.transform.SetParent(layersTrans, false); break; default: layerCtr = layer.AddComponent <FightBaseLayer>(); break; } layerCtr.type = type; layerDic.Add(type, layerCtr); }