예제 #1
0
    private void IntroFadeIn()
    {
        introFadeValue += introFadeSpeed * Time.deltaTime;

        if (introFadeValue > 1)
        {
            introFadeValue = 1;
        }
        if (introFadeValue == 1)
        {
            fightUIDisplay = true;
            IntroAudioSource.PlayOneShot(announceFight);
            FIState = FightIntro.FightIntroductionState.IntroFightAnnouncement;
        }
    }
예제 #2
0
    private void Intro()
    {
        roundDisplay = true;

        if (round == 1)
        {
            IntroAudioSource.PlayOneShot(announceROne);
        }
        if (round == 2)
        {
            IntroAudioSource.PlayOneShot(announceRTwo);
        }
        if (round == 3)
        {
            IntroAudioSource.PlayOneShot(announceRThree);
        }
        FIState = FightIntro.FightIntroductionState.IntroFadeIn;
    }