/// <summary> /// Servant for the Unity engine's Update() function. Intended to be called once a frame. /// </summary> public void Update() { _simulationController.Update(); _colorMapView.Update(_simulationController.CurrentFields.Height); _particleMapView.Update(_simulationController.CurrentFields.Velocity); _timeView.Update(_simulationController.NumberOfSteps); _cameraController.Update(); _simulationController.CurrentFields.Height = _fieldManipulator.Update(_simulationController.CurrentFields.Height); }