void Awake() { instance = this; PV = GetComponent <PhotonView>(); loadFieldData = GameData.data.loadFieldData; playersReadyToChangingCells = 0; if (loadFieldData) { PV.RPC("RPC_LoadFieldData", RpcTarget.All); GenerateGameField(fieldGridSize); //Найти своего локального игрока foreach (var player in playersQueue) { if (player.IsLocal) { myPlayer = player; Debug.Log("MyPlayer: " + myPlayer.NickName); } } if (PhotonNetwork.IsMasterClient) { for (int i = 0; i < PhotonRoom.room.playersInRoom; i++) { PV.RPC("RPC_ListPlayersToQueue", RpcTarget.All, i, playersQueue[i].NickName); } canCount = true; PV.RPC("RPC_ChangeColor", RpcTarget.All, playersQueue.IndexOf(currentPlayerTurn)); } } }
public void Start() { foreach (var model in waveModels) { waveList.Add(model.Clone()); } uiManager = GameObject.Find("GameScreenUI").GetComponent <UIManager>(); powerupManager = GameObject.Find(transform.parent.name + "/FieldManager").GetComponent <FieldGameManager>(); }
private void Awake() { if (instance == null) { instance = gameObject.GetComponent <FieldGameManager>(); } else { Destroy(gameObject); } }
void Die() { if (type == VType.Hostile) { Squad.GetInstance().tires += (int)((startHealth / 3) + Random.Range(0, 5) * 10); FieldGameManager.GetInstance().enemyCount--; } if (GetComponent <MotherMovement>() != null) { FieldGameManager.GetInstance().GameOver(); } Destroy(gameObject); }