public void SendFieldDrop(FieldDropModel.RequestSendForm send, Action <bool> call_back) { Protocol.Send(FieldDropModel.URL, send, delegate(FieldDropModel ret) { bool obj = false; if (ret.Error == Error.None) { obj = true; } call_back(obj); }, string.Empty); }
public void SendFieldDrop(Action <bool> call_back = null) { bool is_send = false; FieldDropModel.RequestSendForm form = new FieldDropModel.RequestSendForm(); form.fieldId = fieldId; form.mapId = mapId; defeatList.ForEach(delegate(DefeatEnemy o) { if (!o.isSended) { is_send = true; form.eids.Add(o.enemyId); form.esigs.Add(o.sigInfo); o.isSended = true; } }); rewardList.ForEach(delegate(Reward o) { if (!o.isSended && o.IsPickup()) { is_send = true; form.deids.Add(o.enemyId); form.dsigs.Add(o.sigInfo); o.isSended = true; } }); if (!is_send) { if (call_back != null) { call_back(true); } } else { MonoBehaviourSingleton <FieldManager> .I.SendFieldDrop(form, delegate(bool is_success) { RecvFieldDrop(is_success); if (call_back != null) { call_back(is_success); } }); } }