private void OnGUI() { if (FieldController == null) { return; } GUILayout.BeginArea(new Rect(0, 0, 150, 300)); if (GUILayout.Button("Инициализировать")) { FieldController.Initialize(); } if (GUILayout.Button("Fire")) { FieldController.FireEntities(); } if (GUILayout.Button("Fall")) { FieldController.FallEntities(); } if (GUILayout.Button("Spawn")) { FieldController.SpawnEntities(); } if (GUILayout.Button("Dump")) { Debug.Log(FieldController.FieldModel.DumpMap()); } if (GUILayout.Button("Trurn auto mode")) { autoMode = !autoMode; if (autoMode) { StartCoroutine(UpdateCoroutine()); StartCoroutine(SpawnCoroutine()); } else { StopAllCoroutines(); } } if (GUILayout.Button("<<<") || Input.GetKeyUp(KeyCode.LeftArrow)) { FieldController.MoveEntity(false); } if (GUILayout.Button(">>>") || Input.GetKeyUp(KeyCode.RightArrow)) { FieldController.MoveEntity(true); } GUILayout.EndArea(); }
private IEnumerator UpdateCoroutine() { while (autoMode) { FieldController.FireEntities(); FieldController.FallEntities(); yield return(new WaitForSeconds(updateInterval)); } }