void Awake() { main = this; transform.position = new Vector3(0, 7, -10); GetComponent<Camera>().orthographicSize = defaultFOV; }
void Awake() { main = this; transform.position = new Vector3(0, 0.7f, -10); GetComponent <Camera> ().orthographicSize = defaultFOV; }
/// <summary> /// /// </summary> /// <returns>The view of the scene for the loop</returns> public string Write() { return(FieldCamera.Write()); }