internal void MakeTransformsRelative(Dictionary <string, Node> originalNodeLookup, Dictionary <string, Node> newNodeLookup, bool fixArms) { Field00.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms); Field04.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms); Field08.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms); Field0C.MakeTransformsRelative(originalNodeLookup, newNodeLookup, fixArms); }
public void MakeTransformsRelative(Scene originalScene, Scene newScene, bool fixArms) { Field00.MakeTransformsRelative(originalScene, newScene, fixArms); Field04.MakeTransformsRelative(originalScene, newScene, fixArms); Field08.MakeTransformsRelative(originalScene, newScene, fixArms); Field0C.MakeTransformsRelative(originalScene, newScene, fixArms); }