public void CorrectIslandCount2() { void Test(bool mergeOverlaps, bool expandWalls) { string engineStlFile = TestUtilities.GetStlPath("all_layers"); string engineGCodeFile = TestUtilities.GetTempGCodePath($"all_layers - merge overlap {mergeOverlaps} - expand walls {expandWalls}.gcode"); var config = new ConfigSettings(); config.FirstLayerThickness = .2; config.LayerThickness = .2; config.NumberOfSkirtLoops = 0; config.InfillPercent = 0; config.NumberOfTopLayers = 0; config.NumberOfBottomLayers = 0; config.NumberOfPerimeters = 1; config.MergeOverlappingLines = mergeOverlaps; config.ExpandThinWalls = expandWalls; config.FillThinGaps = false; config.AvoidCrossingPerimeters = false; var processor = new FffProcessor(config); processor.SetTargetFile(engineGCodeFile); processor.LoadStlFile(engineStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); var loadedGCode = TestUtilities.LoadGCodeFile(engineGCodeFile); var layers = TestUtilities.LayerCount(loadedGCode); Assert.AreEqual(45, layers); var expectedIslands = new int[] { 7, 7, 7, 5, 5, // 0 - 4 5, 5, 5, 5, 5, // 5 - 9 5, 5, 5, 5, 5, // 10 - 14 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, }; var layerPolygons = TestUtilities.GetAllLayersExtrusionPolygons(loadedGCode); Assert.AreEqual(45, layerPolygons.Where(i => i.Count > 2).Count()); for (int i = 1; i < layers; i++) { Assert.AreEqual(expectedIslands[i], layerPolygons[i].Where(p => p.Count > 2).Count()); } } Test(false, false); Test(false, true); Test(true, false); Test(true, true); }
public void SingleLayerCreated() { string point3mmStlFile = TestUtilities.GetStlPath("Point3mm"); string point3mmGCodeFile = TestUtilities.GetTempGCodePath("Point3mm.gcode"); var config = new ConfigSettings(); config.FirstLayerThickness = .25; config.LayerThickness = .25; config.NumberOfSkirtLoops = 0; var processor = new FffProcessor(config); processor.SetTargetFile(point3mmGCodeFile); processor.LoadStlFile(point3mmStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); var loadedGCode = TestUtilities.LoadGCodeFile(point3mmGCodeFile); var layers = TestUtilities.LayerCount(loadedGCode); Assert.AreEqual(1, layers); var totalExtrusions = TestUtilities.GetExtrusionPolygonsForLayer(loadedGCode); #if __ANDROID__ Assert.IsTrue(totalExtrusions.Count > 0); Assert.IsTrue(totalExtrusions[0].PolygonLength() > 100); #else Assert.Greater(totalExtrusions.Count, 0); Assert.Greater(totalExtrusions[0].PolygonLength(), 100); #endif }
public void AllInsidesBeforeAnyOutsides() { string thinAttachStlFile = TestUtilities.GetStlPath("Thin Attach"); string thinAttachGCodeFile = TestUtilities.GetTempGCodePath("Thin Attach.gcode"); var config = new ConfigSettings(); config.NumberOfPerimeters = 2; config.InfillPercent = 0; config.NumberOfTopLayers = 0; config.FirstLayerExtrusionWidth = .4; config.NumberOfBottomLayers = 0; var processor = new FffProcessor(config); processor.SetTargetFile(thinAttachGCodeFile); processor.LoadStlFile(thinAttachStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcode = TestUtilities.LoadGCodeFile(thinAttachGCodeFile); // should look like this // ____________ ____________ // | _______ | | _______ | // | | | | | | | | // | | | |___| | | | // | | | ____ | | | // | |______| | | |______| | // |__________| |__________| var movement = default(MovementInfo); { // check layer 1 string[] layer1Info = TestUtilities.GetLayer(gcode, 1); Polygons layer1Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer1Info, ref movement); // make sure there are 5 Assert.IsTrue(layer1Polygons.Count == 3); // make sure they are in the right order (two inner polygons print first) Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[1].MinX()); Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[2].MinX()); } { // check layer 2 string[] layer2Info = TestUtilities.GetLayer(gcode, 2); Polygons layer2Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer2Info, ref movement); // make sure there are 3 Assert.IsTrue(layer2Polygons.Count == 3); // make sure they are in the right order (two inner polygons print first) Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[1].MinX()); Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[2].MinX()); } }
public void OuterPerimeterFirstCorrect() { string box20MmStlFile = TestUtilities.GetStlPath("20mm-box"); string boxGCodeFile = TestUtilities.GetTempGCodePath("20mm-box-perimeter.gcode"); var config = new ConfigSettings(); config.NumberOfPerimeters = 3; config.OutsidePerimetersFirst = true; config.InfillPercent = 0; config.NumberOfTopLayers = 0; config.NumberOfBottomLayers = 0; var processor = new FffProcessor(config); processor.SetTargetFile(boxGCodeFile); processor.LoadStlFile(box20MmStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcode = TestUtilities.LoadGCodeFile(boxGCodeFile); var outerPerimeterIndex = 1; var secondPerimeterIndex = 2; var thirdPerimeterIndex = 0; var movement = default(MovementInfo); { // check layer 1 var layer1Info = TestUtilities.GetLayer(gcode, 1); var layerPolygons = TestUtilities.GetExtrusionPolygonsForLayer(layer1Info, ref movement); // make sure there are 3 Assert.IsTrue(layerPolygons.Count == 3); // perimeters should be in 3 1 2 order so that we have priming happening before the outer perimeter Assert.IsTrue(layerPolygons[outerPerimeterIndex].MinX() < layerPolygons[secondPerimeterIndex].MinX()); Assert.IsTrue(layerPolygons[outerPerimeterIndex].MinX() < layerPolygons[thirdPerimeterIndex].MinX()); Assert.IsTrue(layerPolygons[secondPerimeterIndex].MinX() < layerPolygons[thirdPerimeterIndex].MinX()); } { // check layer 2 var layer2Info = TestUtilities.GetLayer(gcode, 2); var layerPolygons = TestUtilities.GetExtrusionPolygonsForLayer(layer2Info, ref movement); // make sure there are 3 Assert.IsTrue(layerPolygons.Count == 3); // make sure they are in the right order (other layers are inside out) Assert.IsTrue(layerPolygons[outerPerimeterIndex].MinX() < layerPolygons[secondPerimeterIndex].MinX()); Assert.IsTrue(layerPolygons[outerPerimeterIndex].MinX() < layerPolygons[thirdPerimeterIndex].MinX()); Assert.IsTrue(layerPolygons[secondPerimeterIndex].MinX() < layerPolygons[thirdPerimeterIndex].MinX()); } }
private static void CheckLayersIncrement(string stlFile, string gcodeFile) { string risingLayersStlFile = TestUtilities.GetStlPath(stlFile); string risingLayersGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile); var config = new ConfigSettings(); config.FirstLayerThickness = .2; config.LayerThickness = .2; var processor = new FffProcessor(config); processor.SetTargetFile(risingLayersGCodeFileName); processor.LoadStlFile(risingLayersStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] risingLayersGCodeContent = TestUtilities.LoadGCodeFile(risingLayersGCodeFileName); // test .1 layer height int layerCount = TestUtilities.LayerCount(risingLayersGCodeContent); Assert.IsTrue(layerCount == 50); var startingPosition = default(MovementInfo); for (int layerIndex = 0; layerIndex < layerCount; layerIndex++) { string[] layerInfo = TestUtilities.GetLayer(risingLayersGCodeContent, layerIndex); int movementIndex = 0; // check that all layers move up foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo, startingPosition)) { if (movement.line.Contains("X") || movement.line.Contains("Y") || movement.line.Contains("Z")) { if (layerIndex > 0) { Assert.AreEqual(movement.position.z, .2 + layerIndex * .2, .001); Assert.IsTrue(movement.position.z >= startingPosition.position.z); } } // always go up startingPosition.position = new Vector3(0, 0, Math.Max(startingPosition.position.z, movement.position.z)); movementIndex++; } } }
private string CreateGCodeWithRaft(bool hasRaft) { string box20MmStlFile = TestUtilities.GetStlPath("20mm-box"); string boxGCodeFile = TestUtilities.GetTempGCodePath("20mm-box-f{0}.gcode".FormatWith(hasRaft)); var config = new ConfigSettings(); config.EnableRaft = hasRaft; var processor = new FffProcessor(config); processor.SetTargetFile(boxGCodeFile); processor.LoadStlFile(box20MmStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); return(boxGCodeFile); }
public void InnerPerimeterFirstCorrect() { // By default we need to do the inner perimeters first string box20MmStlFile = TestUtilities.GetStlPath("20mm-box"); string boxGCodeFile = TestUtilities.GetTempGCodePath("20mm-box-perimeter.gcode"); var config = new ConfigSettings(); config.NumberOfPerimeters = 3; config.InfillPercent = 0; config.NumberOfTopLayers = 0; config.NumberOfBottomLayers = 0; var processor = new FffProcessor(config); processor.SetTargetFile(boxGCodeFile); processor.LoadStlFile(box20MmStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcode = TestUtilities.LoadGCodeFile(boxGCodeFile); var movement = default(MovementInfo); { // check layer 1 string[] layer1Info = TestUtilities.GetLayer(gcode, 1); Polygons layer1Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer1Info, ref movement); // make sure there are 3 Assert.IsTrue(layer1Polygons.Count == 3); // make sure they are in the right order (first layer is outside in) Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[1].MinX()); } { // check layer 2 string[] layer2Info = TestUtilities.GetLayer(gcode, 2); Polygons layer2Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer2Info, ref movement); // make sure there are 3 Assert.IsTrue(layer2Polygons.Count == 3); // make sure they are in the right order (other layers are inside out) Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[1].MinX()); } }
private string CreateGCodeForLayerHeights(double firstLayerHeight, double otherLayerHeight) { string box20MmStlFile = TestUtilities.GetStlPath("20mm-box"); string boxGCodeFile = TestUtilities.GetTempGCodePath("20mm-box-f{0}_o{1}.gcode".FormatWith(firstLayerHeight, otherLayerHeight)); var config = new ConfigSettings(); config.FirstLayerThickness = firstLayerHeight; config.LayerThickness = otherLayerHeight; var processor = new FffProcessor(config); processor.SetTargetFile(boxGCodeFile); processor.LoadStlFile(box20MmStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); return(boxGCodeFile); }
public static string[] SliceAndGetGCode(string stlName, Action <ConfigSettings> action = null) { string thinWallsSTL = TestUtilities.GetStlPath($"{stlName}.stl"); string thinWallsGCode = TestUtilities.GetTempGCodePath($"{stlName}.gcode"); var config = new ConfigSettings(); action?.Invoke(config); var processor = new FffProcessor(config); processor.SetTargetFile(thinWallsGCode); processor.LoadStlFile(thinWallsSTL); // slice and save it processor.DoProcessing(); processor.Dispose(); return(TestUtilities.LoadGCodeFile(thinWallsGCode)); }
public void DualMaterialNoRetraction(int material) { GCodeExport.CheckForZeroPositions = false; string shortCubeName = "CubePoint2High"; string shortCube = TestUtilities.GetStlPath(shortCubeName); string outputGCodeFileName = TestUtilities.GetTempGCodePath($"CubeNoRetractions{material}"); var config = new ConfigSettings(); config.ExtruderCount = 2; config.FirstLayerThickness = .2; config.LayerThickness = .2; var processor = new FffProcessor(config); processor.SetTargetFile(outputGCodeFileName); for (int i = 0; i < material; i++) { string skipExtruder = TestUtilities.GetStlPath("TooSmallToPrint"); processor.LoadStlFile(skipExtruder); } processor.LoadStlFile(shortCube); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gCodeContent = TestUtilities.LoadGCodeFile(outputGCodeFileName); // test layer count int layerCount = TestUtilities.LayerCount(gCodeContent); Assert.AreEqual(1, layerCount); int retractions = TestUtilities.CountRetractions(gCodeContent); Assert.AreEqual(1, retractions, $"Material {material} should have no retractions"); }
public static int ProcessArgs(string[] args) { if (args.Length == 0) { print_usage(); return(0); } ConfigSettings config = new ConfigSettings(); FffProcessor processor = new FffProcessor(config); LogOutput.Log("\nMatterSlice version {0}\n\n".FormatWith(ConfigConstants.VERSION)); if (ProcessArgs(args, config, processor) == 0) { return(0); } if (!Canceled) { using (new QuickTimer2("DoProcessing")) { processor.DoProcessing(); } } if (!Canceled) { processor.Dispose(); } if (Canceled) { processor.Cancel(); } Canceled = true; return(0); }
public void CorrectIslandCount() { string engineStlFile = TestUtilities.GetStlPath("Engine-Benchmark"); string engineGCodeFile = TestUtilities.GetTempGCodePath("Engine-Benchmark.gcode"); var config = new ConfigSettings(); config.FirstLayerThickness = .2; config.LayerThickness = .2; config.NumberOfSkirtLoops = 0; config.InfillPercent = 0; config.NumberOfTopLayers = 0; config.NumberOfBottomLayers = 0; config.NumberOfPerimeters = 1; config.MergeOverlappingLines = false; var processor = new FffProcessor(config); processor.SetTargetFile(engineGCodeFile); processor.LoadStlFile(engineStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); var loadedGCode = TestUtilities.LoadGCodeFile(engineGCodeFile); var layers = TestUtilities.LayerCount(loadedGCode); Assert.AreEqual(195, layers); var layerPolygons = TestUtilities.GetAllLayersExtrusionPolygons(loadedGCode); Assert.AreEqual(17, layerPolygons[32].Count); for (int i = 33; i < 44; i++) { Assert.AreEqual(13, layerPolygons[i].Where(p => p.Count > 2).Count()); } }
private static void CheckSpiralCone(string stlFile, string gcodeFile, bool enableThinWalls = false) { string cylinderStlFile = TestUtilities.GetStlPath(stlFile); string cylinderGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile); var config = new ConfigSettings { FirstLayerThickness = .2, LayerThickness = .2, NumberOfBottomLayers = 0, ContinuousSpiralOuterPerimeter = true }; if (enableThinWalls) { config.ExpandThinWalls = true; config.FillThinGaps = true; } var processor = new FffProcessor(config); processor.SetTargetFile(cylinderGCodeFileName); processor.LoadStlFile(cylinderStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] cylinderGCodeContent = TestUtilities.LoadGCodeFile(cylinderGCodeFileName); // test .1 layer height int layerCount = TestUtilities.LayerCount(cylinderGCodeContent); Assert.AreEqual(50, layerCount, "SpiralCone should have 50 layers"); for (int i = 2; i < layerCount - 3; i++) { string[] layerInfo = TestUtilities.GetLayer(cylinderGCodeContent, i); // check that all layers move up continuously var lastMovement = default(MovementInfo); foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo)) { #if __ANDROID__ Assert.IsTrue(movement.position.z > lastMovement.position.z); #else Assert.Greater(movement.position.z, lastMovement.position.z, "Z position should increment per layer"); #endif lastMovement = movement; } double radiusForLayer = 5.0 + (20.0 - 5.0) / layerCount * i; bool first = true; lastMovement = default(MovementInfo); // check that all moves are on the outside of the cylinder (not crossing to a new point) foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo)) { if (!first) { Assert.IsTrue((movement.position - lastMovement.position).Length < 2); var xyOnly = new Vector3(movement.position.x, movement.position.y, 0); Assert.AreEqual(radiusForLayer, xyOnly.Length, .3); } lastMovement = movement; first = false; } } }
public void DualMaterialPrintMovesCorrectly(bool createWipeTower) { string leftPart = "Box Left"; string rightPart = "Box Right"; string leftStlFile = TestUtilities.GetStlPath(leftPart); string rightStlFile = TestUtilities.GetStlPath(rightPart); string outputGCodeFileName = TestUtilities.GetTempGCodePath("DualPartMoves"); var config = new ConfigSettings(); config.ExtruderCount = 2; config.FirstLayerThickness = .2; config.LayerThickness = .2; config.NumberOfBottomLayers = 0; if (createWipeTower) { config.WipeTowerSize = 10; } else { config.WipeTowerSize = 0; } var processor = new FffProcessor(config); processor.SetTargetFile(outputGCodeFileName); processor.LoadStlFile(leftStlFile); processor.LoadStlFile(rightStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gCodeContent = TestUtilities.LoadGCodeFile(outputGCodeFileName); // test .1 layer height int layerCount = TestUtilities.LayerCount(gCodeContent); Assert.IsTrue(layerCount == 50); bool hadMoveLessThan85 = false; var lastMovement = default(MovementInfo); for (int i = 0; i < layerCount - 3; i++) { string[] layerInfo = TestUtilities.GetLayer(gCodeContent, i); // check that all layers move up continuously foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo, lastMovement, onlyG1s: true)) { if (i > 2) { if (createWipeTower) { Assert.IsTrue(movement.position.x > 75 && movement.position.y > 10, "Moves don't go to 0"); if (movement.position.x < 85) { hadMoveLessThan85 = true; } } else { Assert.IsTrue(movement.position.x > 85 && movement.position.y > 10, "Moves don't go to 0"); } } lastMovement = movement; } } if (createWipeTower) { Assert.IsTrue(hadMoveLessThan85, "found a wipe tower"); } }
public void CanSetExtruderForSupportMaterial() { string baseFileName = "Support Material 2 Bars"; string stlToLoad = TestUtilities.GetStlPath(baseFileName + ".stl"); string supportToLoad = TestUtilities.GetStlPath("2BarsSupport.stl"); // check that default is support printed with extruder 0 { string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_0_.gcode"); var config = new ConfigSettings(); var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); } // check that support is printed with extruder 0 { string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_1b_.gcode"); var config = new ConfigSettings(); config.ExtruderCount = 1; config.SupportExtruder = 1; // from a 0 based index // this is a hack, but it is the signaling mechanism for support config.BooleanOperations = "S"; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); processor.LoadStlFile(supportToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); } // check that support is printed with extruder 1 { string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_1b_.gcode"); var config = new ConfigSettings(); config.SupportExtruder = 1; config.ExtruderCount = 2; // this is a hack, but it is the signaling mechanism for support config.BooleanOperations = "S"; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); // we have to have a mesh for every extruder processor.LoadStlFile(stlToLoad); processor.LoadStlFile(supportToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); Assert.IsTrue(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); } // check that support interface is printed with extruder 0 { string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_1i_.gcode"); var config = new ConfigSettings(); config.ExtruderCount = 1; config.SupportInterfaceExtruder = 1; // this is a hack, but it is the signaling mechanism for support config.BooleanOperations = "S"; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); processor.LoadStlFile(supportToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); } // check that support interface is printed with extruder 1 { string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_1i_.gcode"); var config = new ConfigSettings(); config.ExtruderCount = 2; config.SupportInterfaceExtruder = 1; // this is a hack, but it is the signaling mechanism for support config.BooleanOperations = "S"; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); // we have to have a mesh for every extruder processor.LoadStlFile(stlToLoad); processor.LoadStlFile(supportToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); Assert.IsTrue(TestUtilities.UsesExtruder(gcodeContents, 0)); Assert.IsTrue(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); } // check that support and interface can be set separately { string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_1b2i_.gcode"); var config = new ConfigSettings(); config.ExtruderCount = 1; config.SupportExtruder = 1; config.SupportInterfaceExtruder = 2; // this is a hack, but it is the signaling mechanism for support config.BooleanOperations = "S"; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); processor.LoadStlFile(supportToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); } // check that support and interface can be set separately { string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_1b2i_.gcode"); var config = new ConfigSettings(); config.ExtruderCount = 2; config.SupportExtruder = 1; config.SupportInterfaceExtruder = 2; // this is a hack, but it is the signaling mechanism for support config.BooleanOperations = "S"; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); // we have to have a mesh for every extruder processor.LoadStlFile(stlToLoad); processor.LoadStlFile(supportToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); Assert.IsTrue(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); } // check that support and interface can be set separately { string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_1b2i_.gcode"); var config = new ConfigSettings(); config.ExtruderCount = 3; config.SupportExtruder = 1; config.SupportInterfaceExtruder = 2; // this is a hack, but it is the signaling mechanism for support config.BooleanOperations = "S"; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); // we have to have a mesh for every extruder processor.LoadStlFile(stlToLoad); processor.LoadStlFile(stlToLoad); processor.LoadStlFile(supportToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); Assert.IsTrue(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsTrue(TestUtilities.UsesExtruder(gcodeContents, 2)); } }
public void AllMovesRequiringRetractionDoRetraction(string baseFileName, string settingsIniFile = "") { string stlToLoad = TestUtilities.GetStlPath(baseFileName + ".stl"); // check that default is support printed with extruder 0 string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_retract_.gcode"); var config = new ConfigSettings(); if (settingsIniFile == "") { config.MinimumTravelToCauseRetraction = 2; config.MinimumExtrusionBeforeRetraction = 0; config.MergeOverlappingLines = false; config.FirstLayerExtrusionWidth = .5; } else { config.ReadSettings(settingsIniFile); } // this is what we detect config.RetractionZHop = 5; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); int layerCount = TestUtilities.LayerCount(gcodeContents); bool firstPosition = true; var lastMovement = default(MovementInfo); var lastExtrusion = default(MovementInfo); bool lastMoveIsExtrusion = true; for (int layerIndex = 0; layerIndex < layerCount; layerIndex++) { string[] layerGCode = TestUtilities.GetLayer(gcodeContents, layerIndex); int movementIndex = 0; foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerGCode, lastMovement)) { if (!firstPosition) { bool isTravel = lastMovement.extrusion == movement.extrusion; if (isTravel) { Vector3 lastPosition = lastMovement.position; lastPosition.z = 0; Vector3 currenPosition = movement.position; currenPosition.z = 0; double xyLength = (lastPosition - currenPosition).Length; if (xyLength > config.MinimumTravelToCauseRetraction && lastMoveIsExtrusion) { Assert.GreaterOrEqual(movement.position.z, lastExtrusion.position.z); } lastMoveIsExtrusion = false; } else { lastMoveIsExtrusion = true; lastExtrusion = movement; } lastMoveIsExtrusion = !isTravel; } lastMovement = movement; firstPosition = false; movementIndex++; } } // make sure we don't switch extruders Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); }
public void DoHas2WallRingsAllTheWayUp(string fileName, int expectedLayerCount, bool checkRadius = false) { string stlFile = TestUtilities.GetStlPath(fileName); string gCodeFile = TestUtilities.GetTempGCodePath(fileName + ".gcode"); var config = new ConfigSettings(); config.InfillPercent = 0; config.NumberOfPerimeters = 1; config.FirstLayerExtrusionWidth = .2; config.LayerThickness = .2; config.NumberOfBottomLayers = 0; config.NumberOfTopLayers = 0; var processor = new FffProcessor(config); processor.SetTargetFile(gCodeFile); processor.LoadStlFile(stlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeLines = TestUtilities.LoadGCodeFile(gCodeFile); int layerCount = TestUtilities.LayerCount(gcodeLines); Assert.IsTrue(layerCount == expectedLayerCount); var movement = default(MovementInfo); for (int i = 0; i < layerCount - 10; i++) { string[] layerInfo = TestUtilities.GetLayer(gcodeLines, i); if (i > 0) { Polygons layerPolygons = TestUtilities.GetExtrusionPolygonsForLayer(layerInfo, ref movement); Assert.IsTrue(layerPolygons.Count == 2); if (checkRadius) { Assert.IsTrue(layerPolygons[0].Count > 10); Assert.IsTrue(layerPolygons[1].Count > 10); if (false) { foreach (var polygon in layerPolygons) { double radiusForPolygon = polygon[0].LengthMm(); foreach (var point in polygon) { Assert.AreEqual(radiusForPolygon, point.LengthMm(), 15); } } } } } else { TestUtilities.GetExtrusionPolygonsForLayer(layerInfo, ref movement); } } }
private static void CheckSpiralCylinder(string stlFile, string gcodeFile, int expectedLayers, bool enableThinWalls = false) { string cylinderStlFile = TestUtilities.GetStlPath(stlFile); string cylinderGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile); var config = new ConfigSettings(); config.FirstLayerThickness = .2; config.LayerThickness = .2; if (enableThinWalls) { config.ExpandThinWalls = true; config.FillThinGaps = true; } config.NumberOfBottomLayers = 0; config.ContinuousSpiralOuterPerimeter = true; var processor = new FffProcessor(config); processor.SetTargetFile(cylinderGCodeFileName); processor.LoadStlFile(cylinderStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] cylinderGCodeContent = TestUtilities.LoadGCodeFile(cylinderGCodeFileName); // test .1 layer height int layerCount = TestUtilities.LayerCount(cylinderGCodeContent); Assert.IsTrue(layerCount == expectedLayers); for (int i = 2; i < layerCount - 3; i++) { string[] layerInfo = TestUtilities.GetLayer(cylinderGCodeContent, i); // check that all layers move up continuously var lastMovement = default(MovementInfo); foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo)) { Assert.IsTrue(movement.position.z > lastMovement.position.z); lastMovement = movement; } bool first = true; lastMovement = default(MovementInfo); // check that all moves are on the outside of the cylinder (not crossing to a new point) foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo)) { if (!first) { Assert.IsTrue((movement.position - lastMovement.position).Length < 2); var xyOnly = new Vector3(movement.position.x, movement.position.y, 0); Assert.AreEqual(9.8, xyOnly.Length, .3); } lastMovement = movement; first = false; } } }