public async stt::Task FetchDeploymentStateRequestObjectAsync()
        {
            moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict);

            mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object);
            FetchDeploymentStateRequest request = new FetchDeploymentStateRequest
            {
                Name = "name1c9368b0",
            };
            FetchDeploymentStateResponse expectedResponse = new FetchDeploymentStateResponse
            {
                ClusterState =
                {
                    new FetchDeploymentStateResponse.Types.DeployedClusterState(),
                },
                Unavailable =
                {
                    "unavailable48e06070",
                },
            };

            mockGrpcClient.Setup(x => x.FetchDeploymentStateAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <FetchDeploymentStateResponse>(stt::Task.FromResult(expectedResponse), null, null, null, null));
            GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null);
            FetchDeploymentStateResponse       responseCallSettings = await client.FetchDeploymentStateAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None));

            xunit::Assert.Same(expectedResponse, responseCallSettings);
            FetchDeploymentStateResponse responseCancellationToken = await client.FetchDeploymentStateAsync(request, st::CancellationToken.None);

            xunit::Assert.Same(expectedResponse, responseCancellationToken);
            mockGrpcClient.VerifyAll();
        }
        public void FetchDeploymentStateRequestObject()
        {
            moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict);

            mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object);
            FetchDeploymentStateRequest request = new FetchDeploymentStateRequest
            {
                Name = "name1c9368b0",
            };
            FetchDeploymentStateResponse expectedResponse = new FetchDeploymentStateResponse
            {
                ClusterState =
                {
                    new FetchDeploymentStateResponse.Types.DeployedClusterState(),
                },
                Unavailable =
                {
                    "unavailable48e06070",
                },
            };

            mockGrpcClient.Setup(x => x.FetchDeploymentState(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse);
            GameServerDeploymentsServiceClient client   = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null);
            FetchDeploymentStateResponse       response = client.FetchDeploymentState(request);

            xunit::Assert.Same(expectedResponse, response);
            mockGrpcClient.VerifyAll();
        }