// Start quest public void D2E() { if (!fcD2E.NeedImport()) { Game.Get().gameType = new D2EGameType(); Destroyer.MainMenu(); } }
public void MoM() { if (!fcMoM.NeedImport()) { Game.Get().gameType = new MoMGameType(); Destroyer.MainMenu(); } }
public void MoM() { if (!fcMoM.NeedImport()) { Game.Get().gameType = new MoMGameType(); Game.Get().roundControl = new RoundControllerMoM(); Destroyer.MainMenu(); } }
// Start game as D2E public void D2E() { // Check if import neeeded if (!fcD2E.NeedImport()) { Game.Get().gameType = new D2EGameType(); Destroyer.MainMenu(); } }
// Start game as MoM public void MoM() { // Check if import neeeded if (!fcMoM.NeedImport()) { Game.Get().gameType = new MoMGameType(); // MoM also has a special reound controller Game.Get().roundControl = new RoundControllerMoM(); Destroyer.MainMenu(); } }
// Create a menu which will take up the whole screen and have options. All items are dialog for destruction. public GameSelection() { // This will destroy all Destroyer.Destroy(); Game game = Game.Get(); game.gameType = new NoGameType(); fcD2E = new FetchContent("D2E"); fcMoM = new FetchContent("MoM"); // Name. We should replace this with a banner DialogBox db = new DialogBox(new Vector2(2, 1), new Vector2(UIScaler.GetWidthUnits() - 4, 3), "Valkyrie"); db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetLargeFont(); Color startColor = Color.white; if (fcD2E.NeedImport()) { startColor = Color.gray; } TextButton tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 30) / 2, 10), new Vector2(30, 4f), "Descent: Journeys in the Dark Second Edition", delegate { D2E(); }, startColor); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); if (fcD2E.importAvailable) { if (fcD2E.NeedImport()) { tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 14.2f), new Vector2(10, 2f), "Import Content", delegate { Import("D2E"); }); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); } else { tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 14.2f), new Vector2(10, 2f), "Reimport Content", delegate { Import("D2E"); }); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); } } else { db = new DialogBox(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 14.2f), new Vector2(10, 2f), "Import Unavailable", Color.red); db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); db.AddBorder(); } startColor = Color.white; if (fcMoM.NeedImport()) { startColor = Color.gray; } tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 30) / 2, 19), new Vector2(30, 4f), "Mansions of Madness Second Edition", delegate { MoM(); }, startColor); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); if (fcMoM.importAvailable) { if (fcMoM.NeedImport()) { tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 23.2f), new Vector2(10, 2f), "Import Content", delegate { Import("MoM"); }); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); } else { tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 23.2f), new Vector2(10, 2f), "Reimport Content", delegate { Import("MoM"); }); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); } } else { db = new DialogBox(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 23.2f), new Vector2(10, 2f), "Import Unavailable", Color.red); db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); db.AddBorder(); } new TextButton(new Vector2(1, UIScaler.GetBottom(-3)), new Vector2(8, 2), "Exit", delegate { Exit(); }, Color.red); }
// Create a menu which will take up the whole screen and have options. All items are dialog for destruction. public GameSelection() { // This will destroy all Destroyer.Destroy(); Game game = Game.Get(); game.gameType = new NoGameType(); // Get the current content for games fcD2E = new FetchContent("D2E"); fcMoM = new FetchContent("MoM"); // Banner Image Sprite bannerSprite; Texture2D newTex = Resources.Load("sprites/banner") as Texture2D; GameObject banner = new GameObject("banner"); banner.tag = "dialog"; banner.transform.parent = game.uICanvas.transform; RectTransform trans = banner.AddComponent <RectTransform>(); trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 1 * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit()); trans.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, (UIScaler.GetWidthUnits() - 18f) * UIScaler.GetPixelsPerUnit() / 2f, 18f * UIScaler.GetPixelsPerUnit()); banner.AddComponent <CanvasRenderer>(); UnityEngine.UI.Image image = banner.AddComponent <UnityEngine.UI.Image>(); bannerSprite = Sprite.Create(newTex, new Rect(0, 0, newTex.width, newTex.height), Vector2.zero, 1); image.sprite = bannerSprite; image.rectTransform.sizeDelta = new Vector2(18f * UIScaler.GetPixelsPerUnit(), 7f * UIScaler.GetPixelsPerUnit()); DialogBox db; Color startColor = Color.white; // If we need to import we can't play this type if (fcD2E.NeedImport()) { startColor = Color.gray; } // Draw D2E button TextButton tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 30) / 2, 10), new Vector2(30, 4f), "Descent: Journeys in the Dark Second Edition", delegate { D2E(); }, startColor); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); // Draw D2E import button if (fcD2E.importAvailable) { if (fcD2E.NeedImport()) { tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 14.2f), new Vector2(10, 2f), "Import Content", delegate { Import("D2E"); }); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); } else // Import OK, can redo { tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 14.2f), new Vector2(10, 2f), "Reimport Content", delegate { Import("D2E"); }); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); } } else // Import unavailable { db = new DialogBox(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 14.2f), new Vector2(10, 2f), "Import Unavailable", Color.red); db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); db.AddBorder(); } // Draw MoM button startColor = Color.white; if (fcMoM.NeedImport()) { startColor = Color.gray; } tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 30) / 2, 19), new Vector2(30, 4f), "Mansions of Madness Second Edition", delegate { MoM(); }, startColor); tb.button.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); // Draw MoM import button if (fcMoM.importAvailable) { if (fcMoM.NeedImport()) { tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 23.2f), new Vector2(10, 2f), "Import Content", delegate { Import("MoM"); }); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); } else // Import OK, can redo { tb = new TextButton(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 23.2f), new Vector2(10, 2f), "Reimport Content", delegate { Import("MoM"); }); tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0.03f, 0f); } } else // Import unavailable { db = new DialogBox(new Vector2((UIScaler.GetWidthUnits() - 10) / 2, 23.2f), new Vector2(10, 2f), "Import Unavailable", Color.red); db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont(); db.AddBorder(); } new TextButton(new Vector2(1, UIScaler.GetBottom(-3)), new Vector2(8, 2), "Exit", delegate { Exit(); }, Color.red); }