public static GameObject ExtendEntityToFertileCreature(GameObject prefab, string eggId, string eggName, string eggDesc, string egg_anim, float egg_mass, string baby_id, float fertility_cycles, float incubation_cycles, List <FertilityMonitor.BreedingChance> egg_chances, int eggSortOrder = -1, bool is_ranchable = true, bool add_fish_overcrowding_monitor = false, bool add_fixed_capturable_monitor = true, float egg_anim_scale = 1f) { FertilityMonitor.Def def = prefab.AddOrGetDef <FertilityMonitor.Def>(); def.baseFertileCycles = fertility_cycles; DebugUtil.DevAssert(eggSortOrder > -1, "Added a fertile creature without an egg sort order!"); float base_incubation_rate = 100f / (600f * incubation_cycles); GameObject gameObject = EggConfig.CreateEgg(eggId, eggName, eggDesc, baby_id, egg_anim, egg_mass, eggSortOrder, base_incubation_rate); def.eggPrefab = new Tag(eggId); def.initialBreedingWeights = egg_chances; if (egg_anim_scale != 1f) { KBatchedAnimController component = gameObject.GetComponent <KBatchedAnimController>(); component.animWidth = egg_anim_scale; component.animHeight = egg_anim_scale; } KPrefabID egg_prefab_id = gameObject.GetComponent <KPrefabID>(); SymbolOverrideController symbol_override_controller = SymbolOverrideControllerUtil.AddToPrefab(gameObject); string symbolPrefix = prefab.GetComponent <CreatureBrain>().symbolPrefix; if (!string.IsNullOrEmpty(symbolPrefix)) { symbol_override_controller.ApplySymbolOverridesByAffix(Assets.GetAnim(egg_anim), symbolPrefix, null, 0); } KPrefabID creature_prefab_id = prefab.GetComponent <KPrefabID>(); creature_prefab_id.prefabSpawnFn += delegate { WorldInventory.Instance.Discover(eggId.ToTag(), WorldInventory.GetCategoryForTags(egg_prefab_id.Tags)); WorldInventory.Instance.Discover(baby_id.ToTag(), WorldInventory.GetCategoryForTags(creature_prefab_id.Tags)); }; if (is_ranchable) { prefab.AddOrGetDef <RanchableMonitor.Def>(); } if (add_fixed_capturable_monitor) { prefab.AddOrGetDef <FixedCapturableMonitor.Def>(); } if (add_fish_overcrowding_monitor) { gameObject.AddOrGetDef <FishOvercrowdingMonitor.Def>(); } return(prefab); }
/// Creates new critters which were not already loaded by EntityLoad ... public static void CreateNewCritters() { foreach (var setting in CustomizeCritterState.StateManager.State.critter_settings) { if (setting?.id == null) { continue; } if (Assets.Prefabs.Find(a => a.gameObject?.name == setting.id) == null) { // configurations string id = setting.id; string name = setting.name ?? "Stone Hatch"; string desc = setting.desc ?? "Stone Hatches excrete solid Coal as waste and enjoy burrowing into the ground."; string anim_file = setting.anim_file ?? "hatch_kanim"; bool is_baby = setting.is_baby ?? false; string traitId = setting.traitId ?? "HatchHardBaseTrait"; string override_prefix = setting.override_prefix; int space_requirement = setting.space_requirement ?? HatchTuning.PEN_SIZE_PER_CREATURE; float lifespan = setting.lifespan ?? 100f; float mass = setting.mass ?? 100f; float width = setting.width ?? 1f; float height = setting.height ?? 1f; EffectorValues decor = setting.decor ?? TUNING.DECOR.BONUS.TIER0; string navGridName = setting.navGridName ?? (!is_baby ? "WalkerNavGrid1x1" : "WalkerBabyNavGrid"); NavType navi; Enum.TryParse(setting.navi, out navi);// ?? NavType.Floor; float moveSpeed = setting.moveSpeed ?? 2f; string[] dropOnDeath = setting.dropOnDeath ?? new string[] { "Meat", "Meat" }; bool canDrown = setting.canDrown ?? true; bool canCrushed = setting.canCrushed ?? false; float tempLowDeath = setting.tempLowDeath ?? 243.15f; float tempLowWarning = setting.tempLowWarning ?? 283.15f; float tempBorn = setting.tempBorn ?? 293f; float tempHighWarning = setting.tempHighWarning ?? 293.15f; float tempHighDeath = setting.tempHighDeath ?? 343.15f; bool pickup_only_from_top = setting.pickup_only_from_top ?? true; bool pickup_allow_mark = setting.pickup_allow_mark ?? true; bool pickup_use_gun = setting.pickup_use_gun ?? false; string[] tags = setting.tags ?? new string[] { GameTags.Creatures.Walker.ToString() }; Tag species = setting.species ?? GameTags.Creatures.Species.HatchSpecies; float attackValue = setting.attackValue ?? 1f; ChoreTable.Builder chore_table = setting.chore_table ?? new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new ExitBurrowStates.Def(), !is_baby).Add(new PlayAnimsStates.Def(GameTags.Creatures.Burrowed, true, "idle_mound", STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME, STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP), !is_baby).Add(new GrowUpStates.Def(), true).Add(new TrappedStates.Def(), true).Add(new IncubatingStates.Def(), true).Add(new BaggedStates.Def(), true).Add(new FallStates.Def(), true).Add(new StunnedStates.Def(), true).Add(new DrowningStates.Def(), true).Add(new DebugGoToStates.Def(), true).Add(new FleeStates.Def(), true).Add(new AttackStates.Def(), !is_baby).PushInterruptGroup().Add(new CreatureSleepStates.Def(), true).Add(new FixedCaptureStates.Def(), true).Add(new RanchedStates.Def(), true).Add(new PlayAnimsStates.Def(GameTags.Creatures.WantsToEnterBurrow, false, "hide", STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME, STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP), !is_baby).Add(new LayEggStates.Def(), true).Add(new EatStates.Def(), true).Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true).Add(new CallAdultStates.Def(), true).PopInterruptGroup().Add(new IdleStates.Def(), true); string adultId = setting.adultId ?? "HatchHard"; string eggId = setting.eggId ?? "HatchHardEgg"; string babyId = setting.babyId ?? "HatchHardBaby"; string dropOnMature = setting.dropOnMature ?? null; float fertility_cycles = setting.fertility_cycles ?? 60f; List <FertilityMonitor.BreedingChance> egg_chances = new List <FertilityMonitor.BreedingChance>(); egg_chances.Add(BreedingChance("HatchHardEgg", 1f)); bool is_ranchable = setting.is_ranchable ?? true; float calories_per_KG = setting.calories_per_KG ?? (700000f / 140f); float min_poop_KG = setting.min_poop_KG ?? 25f; List <Diet.Info> diet_list = setting.diet_list ?? BaseHatchConfig.HardRockDiet(SimHashes.Carbon.CreateTag(), calories_per_KG, TUNING.CREATURES.CONVERSION_EFFICIENCY.NORMAL, null, 0f); // end of configurations GameObject critter; critter = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, Assets.GetAnim(anim_file), "idle_loop", Grid.SceneLayer.Creatures, (int)width, (int)height, decor, default(EffectorValues), SimHashes.Creature, null, tempBorn); EntityTemplates.ExtendEntityToBasicCreature(critter, FactionManager.FactionID.Pest, traitId, navGridName, navi, 32, moveSpeed, "Meat", 2, canDrown, canCrushed, tempLowWarning, tempHighWarning, tempLowDeath, tempHighDeath); critter.AddOrGet <Butcherable>().SetDrops(dropOnDeath); if (override_prefix != null) { critter.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), override_prefix, null, 0); } critter.AddOrGet <Trappable>(); critter.AddOrGetDef <CreatureFallMonitor.Def>(); critter.AddOrGetDef <BurrowMonitor.Def>(); critter.AddOrGetDef <WorldSpawnableMonitor.Def>().adjustSpawnLocationCb = (int cell) => { return(cell); };//new Func<int, int>(BaseHatchConfig.AdjustSpawnLocationCB); critter.AddOrGetDef <ThreatMonitor.Def>().fleethresholdState = Health.HealthState.Dead; if (attackValue > 0f) { critter.AddWeapon(attackValue, attackValue, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f); } EntityTemplates.CreateAndRegisterBaggedCreature(critter, pickup_only_from_top, pickup_allow_mark, pickup_use_gun); KPrefabID prefabID = critter.GetComponent <KPrefabID>(); prefabID.ProcessTags(tags); prefabID.prefabInitFn += delegate(GameObject inst) { inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost); }; EntityTemplates.AddCreatureBrain(critter, chore_table, species, override_prefix); EntityTemplates.ExtendEntityToWildCreature(critter, space_requirement, lifespan); Diet diet = new Diet(diet_list.ToArray()); CreatureCalorieMonitor.Def calorieMonitor = critter.AddOrGetDef <CreatureCalorieMonitor.Def>(); calorieMonitor.diet = diet; calorieMonitor.minPoopSizeInCalories = calories_per_KG * min_poop_KG; critter.AddOrGetDef <SolidConsumerMonitor.Def>().diet = diet; if (is_baby) { EntityTemplates.ExtendEntityToBeingABaby(critter, adultId, dropOnMature); } else { FertilityMonitor.Def def = critter.AddOrGetDef <FertilityMonitor.Def>(); def.baseFertileCycles = fertility_cycles; def.eggPrefab = new Tag(eggId); def.initialBreedingWeights = egg_chances; KPrefabID creature_prefab_id = critter.GetComponent <KPrefabID>(); creature_prefab_id.prefabSpawnFn += delegate(GameObject inst) { WorldInventory.Instance.Discover(eggId.ToTag(), WorldInventory.GetCategoryForTags(egg_tags)); WorldInventory.Instance.Discover(babyId.ToTag(), WorldInventory.GetCategoryForTags(creature_prefab_id.Tags)); }; if (is_ranchable) { critter.AddOrGetDef <RanchableMonitor.Def>(); } critter.AddOrGetDef <FixedCapturableMonitor.Def>(); } if (setting.scales != null) { ScaleGrowthMonitor.Def def_scale = critter.AddOrGetDef <ScaleGrowthMonitor.Def>(); def_scale.defaultGrowthRate = setting.scales.growthRate ?? (setting.scales.growthRate ?? (1f / DreckoConfig.SCALE_GROWTH_TIME_IN_CYCLES / 600f)); def_scale.dropMass = setting.scales.mass ?? (DreckoConfig.FIBER_PER_CYCLE * DreckoConfig.SCALE_GROWTH_TIME_IN_CYCLES); def_scale.itemDroppedOnShear = setting.scales.drop ?? "Dirt"; def_scale.levelCount = setting.scales.levelCount ?? 6; def_scale.targetAtmosphere = (setting.scales.atmosphere ?? "Void").ToSimHash(); } if (setting.expulsion != null) { ElementDropperMonitor.Def def_morb = critter.AddOrGetDef <ElementDropperMonitor.Def>(); def_morb.dirtyEmitElement = (setting.expulsion.element ?? "Dirt").ToSimHash(); def_morb.dirtyProbabilityPercent = setting.expulsion.probability ?? 25f; def_morb.dirtyCellToTargetMass = setting.expulsion.cellTargetMass ?? 1f; def_morb.dirtyMassPerDirty = setting.expulsion.massPerDirt ?? 0.2f; def_morb.dirtyMassReleaseOnDeath = setting.expulsion.onDeath ?? 3f; def_morb.emitDiseaseIdx = Db.Get().Diseases.GetIndex(setting.expulsion.diseaseId ?? ""); def_morb.emitDiseasePerKg = setting.expulsion.diseaseAmount ?? 0f; } if (setting.light != null) { if (setting.light.color != Color.black) { Light2D light2D = critter.AddOrGet <Light2D>(); light2D.Color = setting.light.color ?? Color.white; light2D.overlayColour = TUNING.LIGHT2D.LIGHTBUG_OVERLAYCOLOR; light2D.Range = setting.light.range ?? 5f; light2D.Angle = 0f; light2D.Direction = TUNING.LIGHT2D.LIGHTBUG_DIRECTION; light2D.Offset = TUNING.LIGHT2D.LIGHTBUG_OFFSET; light2D.shape = LightShape.Circle; light2D.drawOverlay = true; light2D.Lux = setting.light.lux ?? 1800; critter.AddOrGet <LightSymbolTracker>().targetSymbol = "snapTo_light_locator"; critter.AddOrGetDef <CreatureLightToggleController.Def>(); } } } } }