// Start is called before the first frame update void Start() { fer = ferramentaGameObject.GetComponent <Ferramentas>(); fer.StartQuantPrices(); telaTextsTrabalhadores = transform.GetChild(0).transform.GetChild(8).transform.GetChild(0).gameObject; homensNoWork = 100; textHNW.text = homensNoWork.ToString(); for (int i = 0; i < 14; i++) { telaTextsTrabalhadores.transform.GetChild(i).transform.GetChild(5).GetComponent <Text>().text = prices[i].ToString(); } }