public IActionResult Post([FromBody] FenceModel fence) { try { _fenceService.Add(fence.ToDomainModel()); return(Ok()); } catch (Exception ex) { ModelState.AddModelError("PostFence", ex.StackTrace); return(BadRequest(ModelState)); } }
private void GenerateFence(LocationInstance location) { LocationEntranceGenerator locationEnteranceGenerator = new LocationEntranceGenerator(random, location.Shape); if (locationEnteranceGenerator.IsFenceGenerated) { FenceModel fence = rouletteWheelSelector.RouletteWheelSelection(location.Template.Fences); foreach (var borderTile in locationEnteranceGenerator.BorderTiles) { AwaitingObject awaitingObject = new AwaitingObject() { AbstractObject = fence.GetFancePart(borderTile.NeighboursArray).AbstractObject, Position = new Vector2Float(borderTile.Position.X, borderTile.Position.Y) }; location.Fence.Add(awaitingObject); objectsMap.MarkTiles(borderTile.Position, ObjectsMap.ObjectType.Fance); } } }