public List <Player> GetFellowshipTargets() { if (Fellowship != null) { return(Fellowship.GetFellowshipMembers().Values.ToList()); } else { return new List <Player>() { this } }; }
public List <Player> GetFellowshipTargets() { if (Fellowship != null) { return(Fellowship.GetFellowshipMembers().Values.ToList()); } else { return new List <Player>() { this } }; }