public void AIFierce(int maxNum, int standNum) { int crouchOrStand = Random.Range(0, maxNum); if (GetConditions()) { character.AttackState(); if (crouchOrStand <= standNum) { AIStand(); } else { AICrouch(); } if (character.GetComponent <FeiLong>() != null) { if (sharedProperties.GetAbDistanceFromOtherFighter() < 0.75f && animator.GetBool("isStanding") == true) { feiLong.FeiLongCloseFierce(); } else { character.CharacterFierce(); } } else { character.CharacterFierce(); } AIStand(); } }
void PunchBagControls() { if (Input.GetKey(KeyCode.Alpha2)) { if (character.side == Character.Side.P1) { pressedForward = true; animator.SetBool("isWalkingForward", true); } else { pressedBackward = true; animator.SetBool("isWalkingBackward", true); } character.transform.Translate(Vector3.right * character.GetWalkSpeed() * Time.deltaTime); } if (Input.GetKey(KeyCode.Alpha1)) { if (character.side == Character.Side.P2) { pressedForward = true; animator.SetBool("isWalkingForward", true); } else { pressedBackward = true; animator.SetBool("isWalkingBackward", true); } character.transform.Translate(Vector3.left * character.GetWalkSpeed() * Time.deltaTime); } if (Input.GetKeyUp(KeyCode.Alpha2)) { if (character.side == Character.Side.P1) { pressedForward = false; animator.SetBool("isWalkingForward", false); } else { pressedBackward = false; animator.SetBool("isWalkingBackward", false); } } if (Input.GetKeyUp(KeyCode.Alpha1)) { if (character.side == Character.Side.P2) { pressedForward = false; animator.SetBool("isWalkingForward", false); } else { pressedBackward = false; animator.SetBool("isWalkingBackward", false); } } if (animator.GetBool("isAttacking") == false && animator.GetBool("isInHitStun") == false && animator.GetBool("isInBlockStun") == false && animator.GetBool("isLiftingOff") == false && animator.GetBool("isStanding") == true && animator.GetBool("isAirborne") == false) { if (Input.GetKeyDown(KeyCode.R)) { character.CharacterJump(pressedForward, pressedBackward); animator.SetBool("isStanding", false); animator.SetBool("isLiftingOff", true); } } // Walk(); if (animator.GetBool("isAttacking") == false) { if (Input.GetKeyDown(KeyCode.Y)) { if (character.GetComponent <FeiLong>() != null && Mathf.Abs(distance) < 0.75f && animator.GetBool("isStanding") == true) { feiLong.FeiLongCloseJab(); } else { character.CharacterJab(); } character.AttackState(); } if (Input.GetKeyDown(KeyCode.T)) { if (character.GetComponent <FeiLong>() != null && Mathf.Abs(distance) < 0.75f && animator.GetBool("isStanding") == true) { feiLong.FeiLongCloseFierce(); } else { character.CharacterFierce(); } character.AttackState(); } if (Input.GetKeyDown(KeyCode.E)) { character.AttackState(); character.CharacterRoundhouse(); } if (Input.GetKeyDown(KeyCode.W)) { character.AttackState(); character.CharacterForward(); } if (Input.GetKeyDown(KeyCode.G)) { character.AttackState(); animator.Play("ThrowStartup"); } if (Input.GetKeyDown(KeyCode.H)) { character.AttackState(); character.CharacterStrong(); } } if (Input.GetKeyDown(KeyCode.Alpha3)) { if (character.GetComponent <Ken>() != null) { if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("KenShinryuken", 0); } animator.SetTrigger("motionSuperInputed"); } else if (character.GetComponent <FeiLong>() != null) { if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("FeiLongRekkaShinken", 0); } animator.SetTrigger("motionSuperInputed"); } else if (character.GetComponent <Sagat>() != null) { if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("SagatTigerCannon", 0); } animator.SetTrigger("motionSuperInputed"); } else if (character.GetComponent <MBison>() != null) { if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("MBisonKneePressNightmare", 0); } animator.SetTrigger("motionSuperInputed"); } else if (character.GetComponent <Akuma>() != null) { character.AttackState(); animator.Play("AkumaShunGokuSatsuStartup", 0); } } if (Input.GetKeyDown(KeyCode.Alpha4)) { if (character.GetComponent <Ken>() != null) { if (animator.GetBool("isAttacking") == false && animator.GetBool("isAirborne") == false) { animator.Play("KenHurricaneKickLiftOff", 0); character.AttackState(); } animator.SetTrigger("hurricaneKickInputed"); animator.SetInteger("hurricaneKickType", 2); } else if (character.GetComponent <FeiLong>() != null) { if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("FeiLongRekkaKun", 0); } animator.SetTrigger("shoryukenInputed"); animator.SetInteger("rekkaKunKickType", 2); } } if (Input.GetKeyDown(KeyCode.Alpha5)) { if (character.GetComponent <Ken>() != null) { if (animator.GetBool("isAttacking") == false && animator.GetBool("isAirborne") == false) { animator.Play("KenHadouken", 0); character.AttackState(); } animator.SetTrigger("hadoukenInputed"); animator.SetInteger("hadoukenPunchType", 0); } } if (Input.GetKey(KeyCode.Q)) { if (animator.GetBool("isInHitStun") == false && animator.GetBool("isInBlockStun") == false && animator.GetBool("isLiftingOff") == false && animator.GetBool("isAirborne") == false && animator.GetBool("isKnockedDown") == false && animator.GetBool("isMidAirRecovering") == false) { if (character.GetComponent <Ken>() != null) { animator.SetTrigger("shoryukenInputed"); if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("KenShoryukenFierce", 0); } animator.SetTrigger("shoryukenInputed"); animator.SetInteger("shoryukenPunchType", 2); } else if (character.GetComponent <FeiLong>() != null) { if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("FeiLongShienKyakuShort", 0); } animator.SetTrigger("reverseShoryukenInputed"); animator.SetInteger("shienKyakuKickType", 0); } else if (character.GetComponent <Akuma>() != null) { animator.SetTrigger("shoryukenInputed"); if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("AkumaShoryukenFierce", 0); } animator.SetTrigger("shoryukenInputed"); animator.SetInteger("shoryukenPunchType", 2); } else if (character.GetComponent <MBison>() != null) { if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("MBisonHeadStomp", 0); } animator.SetTrigger("headStompInputed"); animator.SetInteger("headStompKickType", 2); animator.SetTrigger("somerSaultInputed"); } } } if (Input.GetKey(KeyCode.L)) { animator.SetBool("isStanding", false); animator.SetBool("isCrouching", true); } if (Input.GetKey(KeyCode.O)) { animator.SetBool("isStanding", true); animator.SetBool("isCrouching", false); } character.SetBackPressed(pressedBackward); }