void updateEquipmentList() { Head.disable(); LArm.disable(); RArm.disable(); Chest.disable(); Leg.disable(); Feet.disable(); Necklace.disable(); Ring.disable(); Back.disable(); //public Button Head, LArm, RArm, Chest, //Leg, Feet, Necklace, Ring, Back; foreach (Equipment equip in actor.getEquipment()) { //Debug.Log(equip.name + " BEING ADDED"); if (equip.getEquipmentPosition().Equals("Head")) { //Debug.Log ("HAT"); Head.setItem(equip); } if (equip.getEquipmentPosition().Equals("Necklace")) { Necklace.setItem(equip); } if (equip.getEquipmentPosition().Equals("LArm")) { LArm.setItem(equip); } if (equip.getEquipmentPosition().Equals("RArm")) { RArm.setItem(equip); } if (equip.getEquipmentPosition().Equals("Chest")) { Chest.setItem(equip); } if (equip.getEquipmentPosition().Equals("Leg")) { Leg.setItem(equip); } if (equip.getEquipmentPosition().Equals("Feet")) { Feet.setItem(equip); } if (equip.getEquipmentPosition().Equals("Ring")) { Ring.setItem(equip); } if (equip.getEquipmentPosition().Equals("Back")) { Back.setItem(equip); } } Head.updateIcon(); Necklace.updateIcon(); LArm.updateIcon(); RArm.updateIcon(); Chest.updateIcon(); Leg.updateIcon(); Feet.updateIcon(); Ring.updateIcon(); Back.updateIcon(); }