// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _powerUpScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _feedBackScript = GameObject.FindObjectOfType <FeedBackScript>(); _powerUp = GameObject.FindGameObjectWithTag("PowerUp"); _trackbuildScript = GameObject.FindObjectOfType <TrackBuildScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _feedBackScript = GameObject.FindObjectOfType<FeedBackScript>(); _powerUp = GameObject.FindGameObjectWithTag("PowerUp"); _trackbuildScript = GameObject.FindObjectOfType<TrackBuildScript>(); }