void Update() { if (!fbc.Visible()) { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody>(); if (!isStart) { rb.isKinematic = false; player.isKinematic = false; rb.position = player.transform.position + new Vector3(0, 0, 1.0f); } if (Input.GetMouseButtonDown(0)) { rb.AddForce(0, 0, 300f); isStart = true; } if (rb.position.z < 0) { fbc.setVisible(true); tmp(); } } }
void SetScoreText() { scoreText.text = score.ToString(); if (score == 350) { fbc.setVisible(true); fbc.setState(-1); } }
void Update() { if (!fbc.Visible()) { countdownTo -= Time.deltaTime; if (countdownTo > 0) { countdownText.text = "" + (int)countdownTo; } else { fbc.setVisible(true); fbc.setState(-2); } } }