void HandleFriendApply_Disagree(CmdType type, object obj) { if (type == CmdType.Presenter) { GameFacade.ShowTips("你已拒绝对方好友申请"); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)obj)); } }
void HandleBlackList_Delete(CmdType type, object obj) { if (type == CmdType.Presenter) { GameFacade.ShowTips("将对方从黑名单里移除"); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)obj)); } }
void HandleFriend_Delete(CmdType type, object obj) { if (type == CmdType.Presenter) { GameFacade.ShowTips("删除成功"); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)obj)); } }
void HandleRegist(CmdType type, object msg) { if (type == CmdType.Presenter) { GameFacade.ShowTips("register success"); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)msg)); } }
void HandleProject_Add(CmdType type, object obj) { if (type == CmdType.Presenter) { GameFacade.ShowTips("添加项目成功"); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)obj)); } }
void HandleBlackList_Check(CmdType type, object obj) { if (type == CmdType.Presenter) { RepeatedField <UserMessageModel> Rsp = obj as RepeatedField <UserMessageModel>; SetBlackList(Rsp); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)obj)); } }
void HandleLogin(CmdType type, object msg) { if (type == CmdType.Presenter) { GameFacade.ShowTips("login success"); UIManager.SwitchUI <UILobby>(); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)msg)); } }
void HandleProject_Check(CmdType type, object obj) { if (type == CmdType.Presenter) { RepeatedField <ProjectModel> projectListModel = obj as RepeatedField <ProjectModel>; SetProject(projectListModel); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)obj)); } }
void HandleUser_Update(CmdType type, object msg) { if (type == CmdType.Presenter) { GameFacade.ShowTips("修改成功"); UserMessageModel user = msg as UserMessageModel; SetPlayer(user); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)msg)); } }
void HandleUserMessage_Look(CmdType type, object obj) { if (type == CmdType.Presenter) { UserMessageModel Rsp = obj as UserMessageModel; RepeatedField <UserMessageModel> addions = new RepeatedField <UserMessageModel>(); addions.Add(Rsp); SetFriendAddition(addions); } else if (type == CmdType.Error) { GameFacade.ShowTips(FeedBack.Log((int)obj)); } }