public static void LoadData() { SqliteDataReader reader = LocalDatabase.Instance.ReadFullTable("feces"); while (reader.Read()) { FecesData fd = new FecesData(); fd.id = Convert.ToInt32(reader.GetString(reader.GetOrdinal("id"))); fd.path = reader.GetString(reader.GetOrdinal("path")); string fixItemStr = reader.GetString(reader.GetOrdinal("fixedItemId")); string[] fixItemStrAry = fixItemStr.Split(';'); foreach (string fis in fixItemStrAry) { ProbableItem pi = new ProbableItem(); fd.fixItem.Add(pi.ParseString(fis)); } string randomItemStr = reader.GetString(reader.GetOrdinal("randomItem")); string[] randomItemStrAry = randomItemStr.Split(';'); foreach (string ris in randomItemStrAry) { ProbableItem pi = new ProbableItem(); fd.probableItems.Add(pi.ParseString(ris)); } fecesDataDict.Add(fd.id, fd); } }
public static int[] GenFecesItemIdCount(out string modelPath) { List <int> itemIdCount = new List <int>(); modelPath = defaultPath; List <int> allIds = FecesData.GetAllId(); System.Random rand = new System.Random(); int index = rand.Next(allIds.Count); int id = allIds[index]; FecesData fd = FecesData.GetFecesData(id); modelPath = fd.path; foreach (ProbableItem pi in fd.fixItem) { if (rand.NextDouble() > pi.probability) { continue; } itemIdCount.Add(pi.protoId); itemIdCount.Add(rand.Next(pi.numMin, pi.numMax)); } foreach (ProbableItem pi in fd.probableItems) { if (rand.NextDouble() > pi.probability) { continue; } itemIdCount.Add(pi.protoId); itemIdCount.Add(rand.Next(pi.numMin, pi.numMax)); } return(itemIdCount.ToArray()); }
public void AddFecesResult(Vector3 pos, Quaternion rot, int[] itemIdNum) { //string modelPath = GetModelPath((int)(pos.x+pos.y+pos.z)); string modelPath = FecesData.GetModelPath((int)(pos.x + pos.y + pos.z)); /*RandomItemObj rio = */ new RandomItemObj("feces", pos, itemIdNum, rot, modelPath); //if (Application.isEditor) // Debug.Log("<color=brown>A RandomFeces is Added!" + pos + " </color>"); }
public static void LoadAllData() { if (s_localDatabase != null) { return; } #if UNITY_EDITOR System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); #endif s_localDatabase = LoadDb(); SkillSystem.SkData.LoadData(); Pathea.Effect.EffectData.LoadData(); Pathea.Projectile.ProjectileData.LoadData(); Pathea.RequestRelation.LoadData(); Pathea.CampData.LoadData(); Pathea.ThreatData.LoadData(); Pathea.DamageData.LoadData(); HumanSoundData.LoadData(); ItemDropData.LoadData(); PELocalization.LoadData(); NaturalResAsset.NaturalRes.LoadData(); //SkillAsset.EffCastData.LoadData(); //SkillAsset.EffSkill.LoadData(); //SkillAsset.MergeSkill.LoadData(); //AnimData.LoadData(); //AnimSoundData.LoadData(); AiAsset.AiData.LoadData(); SoundAsset.SESoundBuff.LoadData(); SoundAsset.SESoundStory.LoadData(); //CharacterData.LoadCharacterData(); StoryDoodadMap.LoadData(); StoreRepository.LoadData(); NpcMissionDataRepository.LoadData(); //PlayerAttribute.LoadData(); MissionRepository.LoadData(); TalkRespository.LoadData(); //NpcRandomRepository.LoadData(); ShopRespository.LoadData(); WareHouseManager.LoadData(); //HeroTalkRepository.LoadData(); MutiPlayRandRespository.LoadData(); PromptRepository.LoadData(); //MapIconData.LoadDate(); //MapMaskData.LoadDate(); CampPatrolData.LoadDate(); Camp.LoadData(); RepProcessor.LoadData(); CloudManager.LoadData(); //BattleUnitData.LoadData(); TutorialData.LoadData(); //RepairMachineManager.LoadData(); MapMaskData.LoadDate(); MessageData.LoadData(); //lz-2016.07.13 Add it MonsterHandbookData.LoadData(); //lz-2016.07.20 Add it StoryRepository.LoadData(); RMRepository.LoadRandMission(); MisInitRepository.LoadData(); CameraRepository.LoadCameraPlot(); AdRMRepository.LoadData(); VCConfig.InitConfig(); Cutscene.LoadData(); // BuildBrushData.LoadBrush(); BSPattern.LoadBrush(); BSVoxelMatMap.Load(); BSBlockMatMap.Load(); BlockBuilding.LoadBuilding(); LifeFormRule.LoadData(); PlantInfo.LoadData(); MetalScanData.LoadData(); BattleConstData.LoadData(); CustomCharactor.CustomMetaData.LoadData(); SkillTreeInfo.LoadData(); VArtifactUtil.LoadData(); Pathea.ActionRelationData.LoadActionRelation(); //colony CSInfoMgr.LoadData(); ProcessingObjInfo.LoadData(); CSTradeInfoData.LoadData(); CampTradeIdData.LoadData(); AbnormalTypeTreatData.LoadData(); CSMedicineSupport.LoadData(); //RandomItemMgr RandomItemDataMgr.LoadData(); FecesData.LoadData(); //randomdungeon RandomDungeonDataBase.LoadData(); AbnormalData.LoadData(); PEAbnormalNoticeData.LoadData(); RelationInfo.LoadData(); EquipSetData.LoadData(); SuitSetData.LoadData(); CheatData.LoadData(); Pathea.NpcProtoDb.Load(); Pathea.MonsterProtoDb.Load(); Pathea.MonsterRandomDb.Load(); Pathea.MonsterGroupProtoDb.Load(); Pathea.RandomNpcDb.Load(); Pathea.PlayerProtoDb.Load(); Pathea.TowerProtoDb.Load(); Pathea.DoodadProtoDb.Load(); Pathea.AttPlusNPCData.Load(); Pathea.AttPlusBuffDb.Load(); Pathea.NpcTypeDb.Load(); Pathea.NpcRandomTalkDb.Load(); Pathea.NpcThinkDb.LoadData(); Pathea.NpcEatDb.LoadData(); Pathea.NpcRobotDb.Load(); Pathea.NPCScheduleData.Load(); Pathea.NpcVoiceDb.LoadData(); InGameAidData.LoadData(); //lz-2016.08.21 add it MountsSkillDb.LoadData(); #if UNITY_EDITOR sw.Stop(); Debug.Log("Database Loaded : " + sw.ElapsedMilliseconds); sw.Reset(); #else Debug.Log("Database Loaded"); #endif }