예제 #1
0
    public static void LoadData()
    {
        SqliteDataReader reader = LocalDatabase.Instance.ReadFullTable("feces");

        while (reader.Read())
        {
            FecesData fd = new FecesData();
            fd.id   = Convert.ToInt32(reader.GetString(reader.GetOrdinal("id")));
            fd.path = reader.GetString(reader.GetOrdinal("path"));
            string   fixItemStr    = reader.GetString(reader.GetOrdinal("fixedItemId"));
            string[] fixItemStrAry = fixItemStr.Split(';');
            foreach (string fis in fixItemStrAry)
            {
                ProbableItem pi = new ProbableItem();
                fd.fixItem.Add(pi.ParseString(fis));
            }
            string   randomItemStr    = reader.GetString(reader.GetOrdinal("randomItem"));
            string[] randomItemStrAry = randomItemStr.Split(';');
            foreach (string ris in randomItemStrAry)
            {
                ProbableItem pi = new ProbableItem();
                fd.probableItems.Add(pi.ParseString(ris));
            }
            fecesDataDict.Add(fd.id, fd);
        }
    }
예제 #2
0
    public static int[] GenFecesItemIdCount(out string modelPath)
    {
        List <int> itemIdCount = new List <int>();

        modelPath = defaultPath;
        List <int> allIds = FecesData.GetAllId();

        System.Random rand  = new System.Random();
        int           index = rand.Next(allIds.Count);
        int           id    = allIds[index];
        FecesData     fd    = FecesData.GetFecesData(id);

        modelPath = fd.path;
        foreach (ProbableItem pi in fd.fixItem)
        {
            if (rand.NextDouble() > pi.probability)
            {
                continue;
            }
            itemIdCount.Add(pi.protoId);
            itemIdCount.Add(rand.Next(pi.numMin, pi.numMax));
        }
        foreach (ProbableItem pi in fd.probableItems)
        {
            if (rand.NextDouble() > pi.probability)
            {
                continue;
            }
            itemIdCount.Add(pi.protoId);
            itemIdCount.Add(rand.Next(pi.numMin, pi.numMax));
        }
        return(itemIdCount.ToArray());
    }
예제 #3
0
    public void AddFecesResult(Vector3 pos, Quaternion rot, int[] itemIdNum)
    {
        //string modelPath = GetModelPath((int)(pos.x+pos.y+pos.z));
        string modelPath = FecesData.GetModelPath((int)(pos.x + pos.y + pos.z));

        /*RandomItemObj rio = */ new RandomItemObj("feces", pos, itemIdNum, rot, modelPath);
        //if (Application.isEditor)
        //    Debug.Log("<color=brown>A RandomFeces is Added!" + pos + " </color>");
    }
예제 #4
0
    public static void LoadAllData()
    {
        if (s_localDatabase != null)
        {
            return;
        }

#if UNITY_EDITOR
        System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
        sw.Start();
#endif
        s_localDatabase = LoadDb();
        SkillSystem.SkData.LoadData();
        Pathea.Effect.EffectData.LoadData();
        Pathea.Projectile.ProjectileData.LoadData();
        Pathea.RequestRelation.LoadData();
        Pathea.CampData.LoadData();
        Pathea.ThreatData.LoadData();
        Pathea.DamageData.LoadData();
        HumanSoundData.LoadData();
        ItemDropData.LoadData();

        PELocalization.LoadData();

        NaturalResAsset.NaturalRes.LoadData();
        //SkillAsset.EffCastData.LoadData();
        //SkillAsset.EffSkill.LoadData();
        //SkillAsset.MergeSkill.LoadData();
        //AnimData.LoadData();
        //AnimSoundData.LoadData();

        AiAsset.AiData.LoadData();

        SoundAsset.SESoundBuff.LoadData();
        SoundAsset.SESoundStory.LoadData();
        //CharacterData.LoadCharacterData();
        StoryDoodadMap.LoadData();
        StoreRepository.LoadData();
        NpcMissionDataRepository.LoadData();
        //PlayerAttribute.LoadData();
        MissionRepository.LoadData();
        TalkRespository.LoadData();
        //NpcRandomRepository.LoadData();
        ShopRespository.LoadData();
        WareHouseManager.LoadData();
        //HeroTalkRepository.LoadData();
        MutiPlayRandRespository.LoadData();
        PromptRepository.LoadData();

        //MapIconData.LoadDate();
        //MapMaskData.LoadDate();
        CampPatrolData.LoadDate();
        Camp.LoadData();
        RepProcessor.LoadData();

        CloudManager.LoadData();
        //BattleUnitData.LoadData();
        TutorialData.LoadData();
        //RepairMachineManager.LoadData();
        MapMaskData.LoadDate();
        MessageData.LoadData();         //lz-2016.07.13 Add it
        MonsterHandbookData.LoadData(); //lz-2016.07.20 Add it
        StoryRepository.LoadData();
        RMRepository.LoadRandMission();
        MisInitRepository.LoadData();
        CameraRepository.LoadCameraPlot();
        AdRMRepository.LoadData();
        VCConfig.InitConfig();
        Cutscene.LoadData();

//		BuildBrushData.LoadBrush();
        BSPattern.LoadBrush();
        BSVoxelMatMap.Load();
        BSBlockMatMap.Load();
        BlockBuilding.LoadBuilding();
        LifeFormRule.LoadData();
        PlantInfo.LoadData();
        MetalScanData.LoadData();
        BattleConstData.LoadData();
        CustomCharactor.CustomMetaData.LoadData();
        SkillTreeInfo.LoadData();
        VArtifactUtil.LoadData();
        Pathea.ActionRelationData.LoadActionRelation();

        //colony
        CSInfoMgr.LoadData();
        ProcessingObjInfo.LoadData();
        CSTradeInfoData.LoadData();
        CampTradeIdData.LoadData();
        AbnormalTypeTreatData.LoadData();
        CSMedicineSupport.LoadData();
        //RandomItemMgr
        RandomItemDataMgr.LoadData();
        FecesData.LoadData();
        //randomdungeon
        RandomDungeonDataBase.LoadData();
        AbnormalData.LoadData();
        PEAbnormalNoticeData.LoadData();

        RelationInfo.LoadData();
        EquipSetData.LoadData();
        SuitSetData.LoadData();

        CheatData.LoadData();

        Pathea.NpcProtoDb.Load();
        Pathea.MonsterProtoDb.Load();
        Pathea.MonsterRandomDb.Load();
        Pathea.MonsterGroupProtoDb.Load();
        Pathea.RandomNpcDb.Load();
        Pathea.PlayerProtoDb.Load();
        Pathea.TowerProtoDb.Load();
        Pathea.DoodadProtoDb.Load();
        Pathea.AttPlusNPCData.Load();
        Pathea.AttPlusBuffDb.Load();
        Pathea.NpcTypeDb.Load();
        Pathea.NpcRandomTalkDb.Load();
        Pathea.NpcThinkDb.LoadData();
        Pathea.NpcEatDb.LoadData();
        Pathea.NpcRobotDb.Load();
        Pathea.NPCScheduleData.Load();
        Pathea.NpcVoiceDb.LoadData();
        InGameAidData.LoadData(); //lz-2016.08.21 add it
        MountsSkillDb.LoadData();

#if UNITY_EDITOR
        sw.Stop();
        Debug.Log("Database Loaded : " + sw.ElapsedMilliseconds);
        sw.Reset();
#else
        Debug.Log("Database Loaded");
#endif
    }