static int Main(string[] args) { FearGameFactory appFactory = new FearGameFactory(); FearGame game = new TestGame(); appFactory.CreateAndRunFearGame(game); return(0); }
public void ShadowScene() { //Given FearGameFactory appFactory = new FearGameFactory(); FearGame game = new ShadowsDemo(); //Then appFactory.CreateAndRunFearGame(game); //When Assert.IsTrue(true); }
public void NormalMappedMesh() { //Given FearGameFactory appFactory = new FearGameFactory(); FearGame game = new NormalMappedMeshDemo(); //Then appFactory.CreateAndRunFearGame(game); //When Assert.IsTrue(true); }
public void TexturedCube() { //Given FearGameFactory appFactory = new FearGameFactory(); FearGame game = new TextureCubeDemo(); //Then appFactory.CreateAndRunFearGame(game); //When Assert.IsTrue(true); }
public void IBLMaterialScene() { //Given FearGameFactory appFactory = new FearGameFactory(); FearGame game = new IBLMaterialDemo(); //Then appFactory.CreateAndRunFearGame(game); //When Assert.IsTrue(true); }
public void BlankWindow() { //Given FearGameFactory appFactory = new FearGameFactory(); FearGame game = new BlankWindowDemo(); //Then appFactory.CreateAndRunFearGame(game); //When Assert.IsTrue(true); }