//绘制cluster view功能面板
    protected void DrawClusterViewField()
    {
        string clusterViewName = "Not Registered";

        if (m_clusterView != null && m_clusterView.objectReferenceValue != null)
        {
            clusterViewName = m_clusterView.objectReferenceValue.name + "(" + m_clusterView.objectReferenceValue.GetType().FullName + ")";
        }

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("Cluster View", clusterViewName);
        if (!Application.isPlaying && GUILayout.Button("Register"))
        {
            if (m_clusterView.objectReferenceValue == null)
            {
                FduClusterView view = ((FduObserverBase)target).findViewInstance();
                if (view != null)
                {
                    m_clusterView.objectReferenceValue = view;
                    view.registToView(((FduObserverBase)target));
                    serializedObject.ApplyModifiedProperties();
                }
            }
        }
        if (!Application.isPlaying && GUILayout.Button("Reset"))
        {
            if (m_clusterView.objectReferenceValue != null)
            {
                ((FduObserverBase)target).removeFromClusterView_editor();
                m_clusterView.objectReferenceValue = null;
                serializedObject.ApplyModifiedProperties();
            }
        }

        EditorGUILayout.EndHorizontal();
    }
    //绘制子窗口
    public override void DrawSubWindow()
    {
        var leftOffset = new GUIStyle();

        leftOffset.margin.left = 10;
        if (!Application.isPlaying)
        {
            GUI.Label(subWindowRect, new GUIContent("You can get the information of cluster views at run time", parentWindow.hintTexture), FduEditorGUI.getTitleStyle_LevelOne());
            return;
        }

        //画两个Box 上面用于列表 下面用于详细内容
        GUI.Box(viewScroll, "");
        GUI.Box(detailScroll, "");

        views = FduClusterViewManager.getClusterViews();

        FduClusterView view = null;

        //==========================================搜索与总数部分Start===================================
        EditorGUILayout.Space();

        EditorGUILayout.BeginHorizontal(leftOffset, GUILayout.Width(subWindowRect.width));
        EditorGUILayout.LabelField("Total views ", FduClusterViewManager.getViewCount().ToString(), leftOffset);
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal(leftOffset, GUILayout.Width(subWindowRect.width));


        searchText_view = EditorGUILayout.TextField("Search", searchText_view, GUILayout.Width(subWindowRect.width * 0.5f), GUILayout.Height(20));
        EditorGUILayout.Space();
        if (GUILayout.Button("Clear", GUILayout.Height(21)))
        {
            Debug.Log("click clear");
            searchText_view = "";
            searchingFlag   = false;
            EditorGUI.FocusTextInControl("");
        }
        if (GUILayout.Button("Search", GUILayout.Height(21)))
        {
            searchingFlag = true;
            EditorGUI.FocusTextInControl("");
        }
        EditorGUILayout.EndHorizontal();
        //==========================================搜索与总数部分End===================================


        //==========================================View列表部分Start===================================
        leftOffset.margin.left += 15;
        //var center = new GUIStyle();
        //center.alignment = TextAnchor.MiddleCenter;
        var labelStyle = new GUIStyle();

        labelStyle.fontStyle = FontStyle.Bold;
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal(leftOffset, GUILayout.Width(subWindowRect.width));
        EditorGUILayout.LabelField("ViewId", labelStyle, GUILayout.Width(viewScroll.width * 0.07f));
        EditorGUILayout.LabelField("Name", labelStyle, GUILayout.Width(viewScroll.width * 0.25f));
        EditorGUILayout.LabelField("Path", labelStyle, GUILayout.Width(viewScroll.width * 0.5f));
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Space();


        var Nonestyle = new GUIStyle();

        Nonestyle.name = "a";

        viewScrollPos = EditorGUILayout.BeginScrollView(viewScrollPos, leftOffset, GUILayout.Width(viewScroll.width - 10), GUILayout.Height(viewScroll.height - 10));
        string id, name, path;

        float len1, len2, len3, len4;

        len1 = viewScroll.width * 0.07f;
        len2 = viewScroll.width * 0.25f;
        len3 = viewScroll.width * 0.5f;
        len4 = viewScroll.width * 0.1f;

        int listCount = 0;

        while (views.MoveNext())
        {
            view = views.Current.Value;
            if (view == null)
            {
                //EditorGUILayout.HelpBox("One view is disappeared but reference still exist in cluster manager!", MessageType.Warning);
            }
            else
            {
                id   = view.ViewId.ToString();
                name = view.name;
                path = FduSupportClass.getGameObjectPath(view.gameObject);
                if (!searchingFlag || checkSearchText(id, name, path))
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField(id, GUILayout.Width(len1));
                    EditorGUILayout.LabelField(name, GUILayout.Width(len2));
                    EditorGUILayout.LabelField(path, GUILayout.Width(len3));
                    if (GUILayout.Button("Detail", GUILayout.Width(len4)))
                    {
                        selectedViewId = views.Current.Value.ViewId;
                    }
                    EditorGUILayout.EndHorizontal();
                    listCount++;
                }
            }
        }
        bool noViewFlag = false;

        if (listCount == 0)
        {
            noViewFlag = true;
        }


        //为了强制显示scroll view 的进度条 BeginScrollView里面的alwaysShowVertical参数没用
        for (int i = listCount; i < 22; ++i)
        {
            EditorGUILayout.LabelField("");
        }
        EditorGUILayout.EndScrollView();

        if (noViewFlag)
        {
            GUI.Label(viewScroll, new GUIContent("No Registed View", parentWindow.hintTexture), FduEditorGUI.getTitleStyle_LevelOne());
        }



        //for (int i = 0; i < 500; ++i)
        //{
        //    EditorGUILayout.BeginHorizontal();
        //    EditorGUILayout.LabelField(i.ToString(), GUILayout.Width(len1));
        //    EditorGUILayout.LabelField("tentententententenssssssssssssssssssssss", GUILayout.Width(len2));
        //    EditorGUILayout.LabelField("miao/ssss/wwww/qqqq/aaaa/zzzz/xxxx/ccccddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd", GUILayout.Width(len3));
        //    GUILayout.Button("Yes" + i, GUILayout.Width(len4));
        //    EditorGUILayout.EndHorizontal();
        //}


        //==========================================View列表部分End===================================

        var selectedView = FduClusterViewManager.getClusterView(selectedViewId);

        if (selectedView == null)
        {
            GUI.Label(detailScroll, new GUIContent("No Selected View", parentWindow.hintTexture), FduEditorGUI.getTitleStyle_LevelOne());
            selectedViewId = -1;
            return;
        }


        //==========================================View detail 部分===================================
        leftOffset.margin.top = 25;
        detailScrollPos       = EditorGUILayout.BeginScrollView(detailScrollPos, leftOffset, GUILayout.Width(detailScroll.width - 10), GUILayout.Height(detailScroll.height - 10));
        var pstyle = new GUIStyle();

        pstyle.wordWrap    = true;
        pstyle.margin.left = 5;



        EditorGUILayout.LabelField("ViewId: " + selectedView.ViewId + " GameObject Name: " + selectedView.name + " Observer Count: " + selectedView.getObserverCount(), GUILayout.Width(detailScroll.width - 50.0f));
        EditorGUILayout.LabelField("Path: " + FduSupportClass.getGameObjectPath(selectedView.gameObject), pstyle, GUILayout.Width(detailScroll.width - 50.0f));

        if (selectedView.getObserverCount() <= 0)
        {
            EditorGUILayout.EndScrollView();
            return;
        }

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("GameObject Name", GUILayout.Width(detailScroll.width * 0.3f));
        EditorGUILayout.LabelField("Observer Type", GUILayout.Width(detailScroll.width * 0.3f));
        EditorGUILayout.LabelField("DTS Type", GUILayout.Width(detailScroll.width * 0.2f));
        EditorGUILayout.LabelField("DTS Parameter", GUILayout.Width(detailScroll.width * 0.3f));
        EditorGUILayout.EndHorizontal();

        List <FduObserverBase> .Enumerator observers = selectedView.getObservers();
        string dtsName = "NULL";
        string dtsPara = "NULL";

        while (observers.MoveNext())
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField(observers.Current.name, GUILayout.Width(detailScroll.width * 0.3f));
            EditorGUILayout.LabelField(observers.Current.GetType().FullName, GUILayout.Width(detailScroll.width * 0.3f));
            if (observers.Current.getDataTransmitStrategy() != null)
            {
                dtsName = observers.Current.getDataTransmitStrategy().GetType().FullName;
                dtsPara = getDTSParaInfo(observers.Current.getDataTransmitStrategy());
                //dtsPara = observers.Current.getDataTransmitStrategy().getCustomData().ToString();
            }
            EditorGUILayout.LabelField(dtsName, GUILayout.Width(detailScroll.width * 0.2f));
            EditorGUILayout.LabelField(dtsPara, GUILayout.Width(detailScroll.width * 0.3f));
            EditorGUILayout.EndHorizontal();
        }

        //for (int i = 0; i < 10; ++i)
        //{
        //    EditorGUILayout.BeginHorizontal();
        //    EditorGUILayout.LabelField("Observer GameObject name",GUILayout.Width(detailScroll.width*0.3f));
        //    EditorGUILayout.LabelField("FduTransformObserver", GUILayout.Width(detailScroll.width * 0.3f));
        //    EditorGUILayout.LabelField("FduDTS_Direct", GUILayout.Width(detailScroll.width * 0.2f));
        //    EditorGUILayout.LabelField("OnGetPlayerSetIKEvent", GUILayout.Width(detailScroll.width * 0.3f));
        //    EditorGUILayout.EndHorizontal();
        //}
        EditorGUILayout.EndScrollView();
        //==========================================View detail 部分===================================
    }
예제 #3
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();
        m_target = (FduClusterView)target;

        if (Application.isPlaying)
        {
            EditorGUILayout.LabelField("ViewID", m_target.ViewId.ToString());
        }
        else
        {
            EditorGUILayout.LabelField("ViewID", "Set at run time");
        }

        if (EditorUtility.IsPersistent(m_target.gameObject) && m_target.gameObject.transform.parent == null)
        {
            EditorGUILayout.LabelField("SubviewCount", m_subViewList.arraySize.ToString());
            for (int i = 0; i < m_subViewList.arraySize; ++i)
            {
                EditorGUILayout.LabelField("sub view name", m_subViewList.GetArrayElementAtIndex(i).objectReferenceValue.name);
            }
            EditorGUILayout.BeginHorizontal();
            m_target.IsObservingCreation = EditorGUILayout.Toggle("Observe Creation", m_target.IsObservingCreation);
            if (m_target.IsObservingCreation)
            {
                EditorGUILayout.LabelField("Asset Id", m_assetId.intValue.ToString());
                if (m_assetId.intValue < 0)
                {
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.HelpBox("This Prefab is not added to AssetManager. Please find FduClutserAssetManager and press refresh.", MessageType.Error);
                }
            }
            EditorGUILayout.EndHorizontal();
        }
        EditorGUILayout.BeginHorizontal();
        m_target.IsObservingDestruction = EditorGUILayout.Toggle("Observe Destruction", m_target.IsObservingDestruction);
        m_target.IsObservingActiveState = EditorGUILayout.Toggle("Observe Active State*", m_target.IsObservingActiveState);
        EditorGUILayout.EndHorizontal();


        var bold = new GUIStyle();

        bold.fontStyle     = FontStyle.Bold;
        _advaceSettingFold = EditorGUILayout.Foldout(_advaceSettingFold, "Advance Setting");

        if (_advaceSettingFold)
        {
            EditorGUILayout.BeginHorizontal();
            m_target.IsImmediatelyDeserialize = EditorGUILayout.Toggle("Is ImmediatelyDeserialize", m_target.IsImmediatelyDeserialize);
            m_target.IsAutomaticllySend       = EditorGUILayout.Toggle("Is Automaticlly Send", m_target.IsAutomaticllySend);
            EditorGUILayout.EndHorizontal();
            m_target.resendPriority = (FDUObjectSync.Message.ResendPriority)EditorGUILayout.EnumPopup("Data Resend Priority", m_target.resendPriority);
        }



        if (m_parentView.objectReferenceValue != null)
        {
            EditorGUILayout.LabelField("ParentView", m_parentView.objectReferenceValue.name);
        }

        if (m_target.IsObservingActiveState)
        {
            EditorGUILayout.HelpBox("When you are using observing active state,please review considerations in the document.", MessageType.Info);
        }

        GUIStyle style = new GUIStyle();

        style.alignment = TextAnchor.MiddleCenter;
        EditorGUILayout.LabelField(new GUIContent("Observer List", FduEditorGUI.getObserverIcon()), style);
        if (Application.isPlaying) //程序运行时不允许额外操作
        {
            List <FduObserverBase> .Enumerator enumerator = m_target.getObservers();
            int i = 0;
            while (enumerator.MoveNext())
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField(i + " " + enumerator.Current.gameObject.name + "(" + enumerator.Current.GetType().Name + ")");
                EditorGUILayout.EndHorizontal();
                i++;
            }
        }
        else
        {
            SerializedProperty property;
            bool hintFlag = false;
            for (int i = 0; i < m_observerList.arraySize; ++i)
            {
                property = m_observerList.GetArrayElementAtIndex(i);
                if (property.objectReferenceValue == null || !m_target.Equals(((FduObserverBase)(property.objectReferenceValue)).GetClusterView())) //如果obsever列表中的值为空 或者对应observer所属的view不是本view 则需要重新刷新
                {
                    hintFlag = true;
                }
                else
                {
                    EditorGUILayout.LabelField(((FduObserverBase)property.objectReferenceValue).gameObject.name + "(" + ((FduObserverBase)property.objectReferenceValue).GetType().FullName + ")");
                }
            }
            for (int i = 0; i < m_subViewList.arraySize; ++i)
            {
                property = m_subViewList.GetArrayElementAtIndex(i);
                if (property.objectReferenceValue == null)
                {
                    hintFlag = true;
                }
            }
            if (hintFlag)
            {
                Refresh();
            }
            if (GUILayout.Button("Refresh"))
            {
                Refresh();
            }
        }

        if (GUI.changed)
        {
            serializedObject.ApplyModifiedProperties();
            EditorUtility.SetDirty(target);
        }
    }