예제 #1
0
파일: Skill.cs 프로젝트: Nksn22/Funky
        public bool CheckCustomCombatMethod(CacheUnit unit)
        {
            foreach (Func <CacheUnit, bool> item in FcriteriaCombat.GetInvocationList())
            {
                if (!item(unit))
                {
                    return(false);
                }
            }

            return(true);
        }
예제 #2
0
파일: Skill.cs 프로젝트: Nksn22/Funky
        ///<summary>
        ///Check Combat
        ///</summary>
        public bool CheckCombatConditionMethod(ConditionCriteraTypes conditions = ConditionCriteraTypes.All, CacheUnit unit = null)
        {
            //Order in which tests are conducted..

            //Units in Range (Not Cluster)
            //Clusters
            //Single Target

            //If all are null or any of them are successful, then we test Custom Conditions
            //Custom Condition

            //Reset Last Condition
            LastConditionPassed = ConditionCriteraTypes.None;
            bool TestCustomConditions = false;
            bool FailedCondition      = false;

            if (conditions.HasFlag(ConditionCriteraTypes.Cluster) && ClusterConditions.Count > 0)
            {
                foreach (var condition in ClusterConditions)
                {
                    FailedCondition = false;

                    foreach (Func <bool> item in condition.Criteria.GetInvocationList())
                    {
                        if (!item())
                        {
                            FailedCondition = true;
                            break;
                        }
                    }

                    //Last Condition did not fail.. (Success!)
                    if (!FailedCondition)
                    {
                        LastConditionPassed            = ConditionCriteraTypes.Cluster;
                        LastClusterConditionSuccessful = condition;
                        TestCustomConditions           = true;
                        break;
                    }
                }
            }

            if ((!TestCustomConditions || FailedCondition) && conditions.HasFlag(ConditionCriteraTypes.SingleTarget) && SingleUnitCondition.Count > 0)
            {
                //We iterate each condition in the list and test the criteria.
                foreach (var condition in SingleUnitCondition)
                {
                    FailedCondition = false;

                    foreach (Func <CacheUnit, bool> item in condition.Criteria.GetInvocationList())
                    {
                        if (!item(unit))
                        {
                            FailedCondition = true;
                            break;
                        }
                    }

                    //Last Condition did not fail.. (Success!)
                    if (!FailedCondition)
                    {
                        LastConditionPassed  = ConditionCriteraTypes.SingleTarget;
                        TestCustomConditions = true;
                        break;
                    }
                }
            }

            //If TestCustomCondtion failed, and FailedCondition is true.. then we tested a combat condition.
            //If FailedCondition is false, then we never tested a condition.
            if (!TestCustomConditions && !TestCustomCombatConditions)
            {
                return(false);                                                                  //&&FailedCondition
            }
            foreach (Func <CacheUnit, bool> item in FcriteriaCombat.GetInvocationList())
            {
                if (!item(unit))
                {
                    return(false);
                }
            }


            return(true);
        }
예제 #3
0
파일: Skill.cs 프로젝트: BUFORD/Funky
        ///<summary>
        ///Check Combat
        ///</summary>
        public bool CheckCombatConditionMethod(ConditionCriteraTypes conditions = ConditionCriteraTypes.All)
        {
            //Order in which tests are conducted..

            //Units in Range (Not Cluster)
            //Clusters
            //Single Target

            //If all are null or any of them are successful, then we test Custom Conditions
            //Custom Condition

            //Reset Last Condition
            LastConditionPassed = ConditionCriteraTypes.None;
            bool TestCustomConditions = false;
            bool FailedCondition      = false;

            if (conditions.HasFlag(ConditionCriteraTypes.ElitesInRange) && FElitesInRangeConditions != null)
            {
                foreach (Func <bool> item in FElitesInRangeConditions.GetInvocationList())
                {
                    if (!item())
                    {
                        FailedCondition = true;
                        break;
                    }
                }
                if (!FailedCondition)
                {
                    TestCustomConditions = true;
                    LastConditionPassed  = ConditionCriteraTypes.ElitesInRange;
                }
            }
            if ((!TestCustomConditions || FailedCondition) && conditions.HasFlag(ConditionCriteraTypes.UnitsInRange) && FUnitsInRangeConditions != null)
            {
                FailedCondition = false;
                foreach (Func <bool> item in FUnitsInRangeConditions.GetInvocationList())
                {
                    if (!item())
                    {
                        FailedCondition = true;
                        break;
                    }
                }
                if (!FailedCondition)
                {
                    LastConditionPassed  = ConditionCriteraTypes.UnitsInRange;
                    TestCustomConditions = true;
                }
            }
            if ((!TestCustomConditions || FailedCondition) && conditions.HasFlag(ConditionCriteraTypes.Cluster) && FClusterConditions != null)
            {
                FailedCondition = false;

                if (!FClusterConditions.Invoke())
                {
                    FailedCondition = true;
                }

                if (!FailedCondition)
                {
                    LastConditionPassed  = ConditionCriteraTypes.Cluster;
                    TestCustomConditions = true;
                }
            }
            if ((!TestCustomConditions || FailedCondition) && conditions.HasFlag(ConditionCriteraTypes.SingleTarget) && FSingleTargetUnitCriteria != null)
            {
                FailedCondition = false;
                foreach (Func <bool> item in FSingleTargetUnitCriteria.GetInvocationList())
                {
                    if (!item())
                    {
                        FailedCondition = true;
                        break;
                    }
                }
                if (!FailedCondition)
                {
                    LastConditionPassed  = ConditionCriteraTypes.SingleTarget;
                    TestCustomConditions = true;
                }
            }

            //If TestCustomCondtion failed, and FailedCondition is true.. then we tested a combat condition.
            //If FailedCondition is false, then we never tested a condition.
            if (!TestCustomConditions && !TestCustomCombatConditions)
            {
                return(false);                                                                  //&&FailedCondition
            }
            foreach (Func <bool> item in FcriteriaCombat.GetInvocationList())
            {
                if (!item())
                {
                    return(false);
                }
            }


            return(true);
        }