예제 #1
0
 public void SetUVs(FbxLayerElementUV pUVs, FbxLayerElement.EType pTypeIdentifier)
 {
     fbx_wrapperPINVOKE.FbxLayer_SetUVs__SWIG_0(swigCPtr, FbxLayerElementUV.getCPtr(pUVs), (int)pTypeIdentifier);
 }
예제 #2
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 public void SetLayerElementOfType(FbxLayerElement pLayerElement, FbxLayerElement.EType pType)
 {
     fbx_wrapperPINVOKE.FbxLayer_SetLayerElementOfType__SWIG_1(swigCPtr, FbxLayerElement.getCPtr(pLayerElement), (int)pType);
 }
예제 #3
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파일: FbxLayer.cs 프로젝트: rstoki/FbxSharp
 public FbxLayerElementTexture GetTextures(FbxLayerElement.EType pType)
 {
     throw new NotImplementedException();
 }
예제 #4
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 public void SetTextures(FbxLayerElement.EType pType, FbxLayerElementTexture pTextures)
 {
     fbx_wrapperPINVOKE.FbxLayer_SetTextures(swigCPtr, (int)pType, FbxLayerElementTexture.getCPtr(pTextures));
 }
예제 #5
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 public void InitTextureUVIndices(FbxLayerElement.EMappingMode pMappingMode, FbxLayerElement.EType pTypeIdentifier)
 {
     fbx_wrapperPINVOKE.FbxMesh_InitTextureUVIndices__SWIG_0(swigCPtr, (int)pMappingMode, (int)pTypeIdentifier);
 }
예제 #6
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 public void SetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, int pIndex, FbxLayerElement.EType pTypeIdentifier)
 {
     fbx_wrapperPINVOKE.FbxMesh_SetTextureUVIndex(swigCPtr, pPolygonIndex, pPositionInPolygon, pIndex, (int)pTypeIdentifier);
 }
예제 #7
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 public int GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement.EType pType, bool pIsUV = false)
 {
     throw new NotImplementedException();
 }
예제 #8
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        public int GetTextureUVCount(FbxLayerElement.EType pTypeIdentifier)
        {
            int ret = fbx_wrapperPINVOKE.FbxMesh_GetTextureUVCount__SWIG_0(swigCPtr, (int)pTypeIdentifier);

            return(ret);
        }
예제 #9
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 public int GetLayerCount(FbxLayerElement.EType pType, bool pUVCount = false)
 {
     throw new NotImplementedException();
 }
예제 #10
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 public FbxLayer GetLayer(int pIndex, FbxLayerElement.EType pType, bool pIsUV = false)
 {
     throw new NotImplementedException();
 }
예제 #11
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파일: FbxLayer.cs 프로젝트: rstoki/FbxSharp
 public FbxLayerElement CreateLayerElementOfType(FbxLayerElement.EType pType, bool pIsUV = false)
 {
     throw new NotImplementedException();
 }
예제 #12
0
파일: FbxLayer.cs 프로젝트: rstoki/FbxSharp
 public void SetLayerElementOfType(FbxLayerElement pLayerElement, FbxLayerElement.EType pType, bool pIsUV = false)
 {
     throw new NotImplementedException();
 }
예제 #13
0
파일: FbxLayer.cs 프로젝트: rstoki/FbxSharp
 public void SetTextures(FbxLayerElement.EType pType, FbxLayerElementTexture pTextures)
 {
     throw new NotImplementedException();
 }
예제 #14
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        public int GetElementUVCount(FbxLayerElement.EType pTypeIdentifier)
        {
            int ret = fbx_wrapperPINVOKE.FbxGeometryBase_GetElementUVCount__SWIG_0(swigCPtr, (int)pTypeIdentifier);

            return(ret);
        }
예제 #15
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 public void SetLayerElementOfType(FbxLayerElement pLayerElement, FbxLayerElement.EType pType, bool pIsUV)
 {
     FbxWrapperNativePINVOKE.FbxLayer_SetLayerElementOfType__SWIG_0(swigCPtr, FbxLayerElement.getCPtr(pLayerElement), (int)pType, pIsUV);
 }
예제 #16
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 public void InitTextureUV(int pCount, FbxLayerElement.EType pTypeIdentifier)
 {
     fbx_wrapperPINVOKE.FbxMesh_InitTextureUV__SWIG_0(swigCPtr, pCount, (int)pTypeIdentifier);
 }
예제 #17
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        public int GetLayerCount(FbxLayerElement.EType pType)
        {
            int ret = FbxWrapperNativePINVOKE.FbxLayerContainer_GetLayerCount__SWIG_2(swigCPtr, (int)pType);

            return(ret);
        }
예제 #18
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 public void InitTextureIndices(FbxLayerElement.EMappingMode pMappingMode, FbxLayerElement.EType pTextureType)
 {
     fbx_wrapperPINVOKE.FbxMesh_InitTextureIndices(swigCPtr, (int)pMappingMode, (int)pTextureType);
 }
예제 #19
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        public int GetLayerIndex(int pIndex, FbxLayerElement.EType pType, bool pIsUV)
        {
            int ret = FbxWrapperNativePINVOKE.FbxLayerContainer_GetLayerIndex__SWIG_0(swigCPtr, pIndex, (int)pType, pIsUV);

            return(ret);
        }
예제 #20
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        public int GetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, FbxLayerElement.EType pTypeIdentifier)
        {
            int ret = fbx_wrapperPINVOKE.FbxMesh_GetTextureUVIndex__SWIG_0(swigCPtr, pPolygonIndex, pPositionInPolygon, (int)pTypeIdentifier);

            return(ret);
        }
예제 #21
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        public int GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement.EType pType)
        {
            int ret = FbxWrapperNativePINVOKE.FbxLayerContainer_GetLayerTypedIndex__SWIG_1(swigCPtr, pGlobalIndex, (int)pType);

            return(ret);
        }
예제 #22
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        public bool SplitPoints(FbxLayerElement.EType pTypeIdentifier)
        {
            bool ret = fbx_wrapperPINVOKE.FbxMesh_SplitPoints__SWIG_0(swigCPtr, (int)pTypeIdentifier);

            return(ret);
        }
예제 #23
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 public void SetLayerElement(int pLayerIndex, FbxLayerElement.EType pType, bool pUVSet)
 {
     fbx_wrapperPINVOKE.FbxLayerEntryView_SetLayerElement(swigCPtr, pLayerIndex, (int)pType, pUVSet);
 }