public void SetUVs(FbxLayerElementUV pUVs, FbxLayerElement.EType pTypeIdentifier) { fbx_wrapperPINVOKE.FbxLayer_SetUVs__SWIG_0(swigCPtr, FbxLayerElementUV.getCPtr(pUVs), (int)pTypeIdentifier); }
public void SetLayerElementOfType(FbxLayerElement pLayerElement, FbxLayerElement.EType pType) { fbx_wrapperPINVOKE.FbxLayer_SetLayerElementOfType__SWIG_1(swigCPtr, FbxLayerElement.getCPtr(pLayerElement), (int)pType); }
public FbxLayerElementTexture GetTextures(FbxLayerElement.EType pType) { throw new NotImplementedException(); }
public void SetTextures(FbxLayerElement.EType pType, FbxLayerElementTexture pTextures) { fbx_wrapperPINVOKE.FbxLayer_SetTextures(swigCPtr, (int)pType, FbxLayerElementTexture.getCPtr(pTextures)); }
public void InitTextureUVIndices(FbxLayerElement.EMappingMode pMappingMode, FbxLayerElement.EType pTypeIdentifier) { fbx_wrapperPINVOKE.FbxMesh_InitTextureUVIndices__SWIG_0(swigCPtr, (int)pMappingMode, (int)pTypeIdentifier); }
public void SetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, int pIndex, FbxLayerElement.EType pTypeIdentifier) { fbx_wrapperPINVOKE.FbxMesh_SetTextureUVIndex(swigCPtr, pPolygonIndex, pPositionInPolygon, pIndex, (int)pTypeIdentifier); }
public int GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement.EType pType, bool pIsUV = false) { throw new NotImplementedException(); }
public int GetTextureUVCount(FbxLayerElement.EType pTypeIdentifier) { int ret = fbx_wrapperPINVOKE.FbxMesh_GetTextureUVCount__SWIG_0(swigCPtr, (int)pTypeIdentifier); return(ret); }
public int GetLayerCount(FbxLayerElement.EType pType, bool pUVCount = false) { throw new NotImplementedException(); }
public FbxLayer GetLayer(int pIndex, FbxLayerElement.EType pType, bool pIsUV = false) { throw new NotImplementedException(); }
public FbxLayerElement CreateLayerElementOfType(FbxLayerElement.EType pType, bool pIsUV = false) { throw new NotImplementedException(); }
public void SetLayerElementOfType(FbxLayerElement pLayerElement, FbxLayerElement.EType pType, bool pIsUV = false) { throw new NotImplementedException(); }
public void SetTextures(FbxLayerElement.EType pType, FbxLayerElementTexture pTextures) { throw new NotImplementedException(); }
public int GetElementUVCount(FbxLayerElement.EType pTypeIdentifier) { int ret = fbx_wrapperPINVOKE.FbxGeometryBase_GetElementUVCount__SWIG_0(swigCPtr, (int)pTypeIdentifier); return(ret); }
public void SetLayerElementOfType(FbxLayerElement pLayerElement, FbxLayerElement.EType pType, bool pIsUV) { FbxWrapperNativePINVOKE.FbxLayer_SetLayerElementOfType__SWIG_0(swigCPtr, FbxLayerElement.getCPtr(pLayerElement), (int)pType, pIsUV); }
public void InitTextureUV(int pCount, FbxLayerElement.EType pTypeIdentifier) { fbx_wrapperPINVOKE.FbxMesh_InitTextureUV__SWIG_0(swigCPtr, pCount, (int)pTypeIdentifier); }
public int GetLayerCount(FbxLayerElement.EType pType) { int ret = FbxWrapperNativePINVOKE.FbxLayerContainer_GetLayerCount__SWIG_2(swigCPtr, (int)pType); return(ret); }
public void InitTextureIndices(FbxLayerElement.EMappingMode pMappingMode, FbxLayerElement.EType pTextureType) { fbx_wrapperPINVOKE.FbxMesh_InitTextureIndices(swigCPtr, (int)pMappingMode, (int)pTextureType); }
public int GetLayerIndex(int pIndex, FbxLayerElement.EType pType, bool pIsUV) { int ret = FbxWrapperNativePINVOKE.FbxLayerContainer_GetLayerIndex__SWIG_0(swigCPtr, pIndex, (int)pType, pIsUV); return(ret); }
public int GetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, FbxLayerElement.EType pTypeIdentifier) { int ret = fbx_wrapperPINVOKE.FbxMesh_GetTextureUVIndex__SWIG_0(swigCPtr, pPolygonIndex, pPositionInPolygon, (int)pTypeIdentifier); return(ret); }
public int GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement.EType pType) { int ret = FbxWrapperNativePINVOKE.FbxLayerContainer_GetLayerTypedIndex__SWIG_1(swigCPtr, pGlobalIndex, (int)pType); return(ret); }
public bool SplitPoints(FbxLayerElement.EType pTypeIdentifier) { bool ret = fbx_wrapperPINVOKE.FbxMesh_SplitPoints__SWIG_0(swigCPtr, (int)pTypeIdentifier); return(ret); }
public void SetLayerElement(int pLayerIndex, FbxLayerElement.EType pType, bool pUVSet) { fbx_wrapperPINVOKE.FbxLayerEntryView_SetLayerElement(swigCPtr, pLayerIndex, (int)pType, pUVSet); }