private void HandleMessage(byte[] responseBody) { var action = FbsSerializer.GetPlayerAction(responseBody); Debug.Log($"Server responded on next_action with {action.MoveDirection}"); currentMove = action.MoveDirection; }
private byte[] GetPostData() { var rigidbody = ball.GetComponent <Rigidbody>(); return(FbsSerializer.SerializeBallCoordinates(rigidbody.position - player.position, rigidbody.velocity, rigidbody.velocity.magnitude)); }