public async Task <IActionResult> PutFavouriteDeveloper(int id, FavouriteDeveloper favouriteDeveloper) { if (id != favouriteDeveloper.Id) { return(BadRequest()); } _context.Entry(favouriteDeveloper).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!FavouriteDeveloperExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public void PostFavouriteDeveloperTest() { context.Users.RemoveRange(context.Users); context.Users.RemoveRange(context.Users); context.SaveChanges(); var fav = new FavouriteDevelopersController(context); var user = new User { Id = 1, Username = "******" }; context.Users.Add(user); context.SaveChanges(); var item = new FavouriteDeveloper { FavId = 1, UserId = 1 }; //user.FavGames.Add(item); var res = fav.PostFavouriteDeveloper(item).Result; //var expected = new JsonResult(user); var expected = new ActionResult <FavouriteDeveloper>(item); Assert.AreEqual(expected.Result, res.Result); }
public async Task <ActionResult <FavouriteDeveloper> > PostFavouriteDeveloper(FavouriteDeveloper favouriteDeveloper) { User user = _context.Users.Where(u => u.Id == favouriteDeveloper.UserId).Include(p => p.FavPublishers).FirstOrDefault(); _context.Attach(user); _context.FavouriteDeveloper.Add(favouriteDeveloper); _context.Users.Update(user).Entity.FavDeveloper.Add(favouriteDeveloper); await _context.SaveChangesAsync(); return(CreatedAtAction("GetFavouriteDeveloper", new { id = favouriteDeveloper.Id }, favouriteDeveloper)); }