private void BtnStartClick(object sender, EventArgs e) { if (EnvironmentThread?.IsAlive == true) { return; } SetButtonsEnable(true); SetConfiguration(); Time.OursAdaptingTime = 0; Time.EndSimulationTime = 0; Time.StartSimulationTime = 0; Time.ConventionalAdaptingTime = 0; Time.GlobalSimulationTime = 0; Time.OursOptimizingTime = 0; Config.StartMessageCount = 0; EnvironmentContainer = new Container(Config); AnimationController = new Gui(Config, EnvironmentContainer, guiOpenGLFrame); FaultGenerator = new FaultGenerator(Config, EnvironmentContainer); var ts = new ThreadStart(EnvironmentContainer.Run); EnvironmentThread = new Thread(ts) { IsBackground = true, Priority = ThreadPriority.Highest }; EnvironmentThread.Start(); AnimationThread = new Thread(AnimationController.Run) { IsBackground = true, Priority = ThreadPriority.AboveNormal }; AnimationThread.Start(); // // create an timer to update UI form information like labels and size UiUpdater = new System.Timers.Timer(1000) { AutoReset = true }; UiUpdater.Elapsed += delegate { RefreshInfo(); }; UiUpdater.Start(); }
private void BtnWorkerFailureClick(object sender, EventArgs e) { FaultGenerator.WorkerFailure(); }
private void BtnMessengerFailureClick(object sender, EventArgs e) { FaultGenerator.MessengerFailure(); }