public void Draw() { for (int i = 0; i < Lvalue.boxMax; i++) { Lvalue.box[i].Draw(); } pass.Draw(); ball.Draw(); Game1.P.Draw(Game1.picBar, new Vector2(0, 400), Color.White); MYtimer.Draw(); //*************** if (MYLV <= 9) { Game1.P.Draw(MYtimer.changeImg(MYLV.ToString()), new Vector2(80 + 10, 430), Color.White); } else { str = MYLV.ToString(); Game1.P.Draw(MYtimer.changeImg(str[0].ToString()), new Vector2(80, 430), Color.White); Game1.P.Draw(MYtimer.changeImg(str[1].ToString()), new Vector2(80 + 20, 430), Color.White); } //*************** //破關就顯示破關畫面 if (pass.passT) { passed.Draw(); Fasttimer.Draw(); //最高紀錄 nowtimer.Draw(); //目前紀錄 } }
public void UPDATE() { MYtimer.UPDATE(); //判斷是否超過地圖位置 if (ball.banGround()) { ball.setPos(Lvalue.ballPos); return; } if (!pass.passT) { Lvalue.UPDATE();//若不明物,可以移動的畫 就直接update物體移動 if (pass.H.Intersects(ball.H)) { pass.setP(Game1.Lv, MYtimer.getTime());//破關將破關資料 回寫資料庫 並且紀錄破關秒數 pass.passT = true; MYtimer.stop(); //將 最快時間及目前時間 顯示出來 Fasttimer.setN(Fasttimer.fast(MYLV)); nowtimer.setN(MYtimer.getTime()); return; } if (Lvalue.match(ball.H)) { ball.setPos(Lvalue.ballPos); } for (int i = 0; i < Game1.touchState.Count; i++) { touchLocation = Game1.touchState[i]; if (Game1.touchState[i].State == TouchLocationState.Pressed) { if (SORT == 1) { F = F_DOWN; //緩速啟動 } stop = true; } if (Game1.touchState[i].State == TouchLocationState.Released) { if (SORT == 1) { F = F_UP;//緩速關閉 } stop = false; } }//for } else { for (int i = 0; i < Game1.touchState.Count; i++) { touchLocation = Game1.touchState[i]; if (Game1.touchState[i].State == TouchLocationState.Pressed) { if (passed.L1.touchXY(touchLocation.Position.X, touchLocation.Position.Y)) { //重新挑戰 Game1.Game = new Lv(Game1.Lv); } if (!passed.L2.Stop && passed.L2.touchXY(touchLocation.Position.X, touchLocation.Position.Y)) { //下一關 Game1.Lv += 1; Game1.Game = new Lv(Game1.Lv); } } }//for } }