protected override Fixture CreateFixture(DragArea d) { Fixture f = FixtureFactory.AttachRectangle(d.width, d.height, 1, Vector2.Zero, new Body(game.farseerManager.world)); f.Body.Position = d.center; FarseerTextures.ApplyTexture(f, FarseerTextures.TextureType.Normal); return(f); }
protected override Fixture CreateFixture(DragArea d) { Fixture f = FixtureFactory.AttachCircle(d.diagonal, 1, new Body(game.farseerManager.world)); f.Body.Position = worldStart; FarseerTextures.ApplyTexture(f, FarseerTextures.TextureType.Normal); return(f); }
public StopwatchObjective(KinectRagdollGame g, Body b) : base(g) { this.body = b; FarseerTextures.ApplyTexture(b, FarseerTextures.TextureType.Objective); Init(g); }
internal void RemoveCollisionHandler() { foreach (Fixture f in Body.FixtureList) { f.BeforeCollision -= new BeforeCollisionEventHandler(f_BeforeCollision); } FarseerTextures.ApplyTexture(Body, FarseerTextures.TextureType.Normal); }
public void addSpinningDeath() { Body b = new Body(world); Fixture rec = FixtureFactory.AttachRectangle(20, 2, 1, Vector2.Zero, b); b.Position = new Vector2(10, 0); rec.Body.BodyType = BodyType.Dynamic; FarseerTextures.ApplyTexture(rec, FarseerTextures.TextureType.Normal); FixedRevoluteJoint joint = new FixedRevoluteJoint(rec.Body, Vector2.Zero, new Vector2(20, 0)); joint.MotorEnabled = true; joint.MotorSpeed = 6; joint.MaxMotorTorque = 10000; joint.MotorTorque = 10000; world.AddJoint(joint); }
private void MakePolygon() { Vector2 avgLoc = new Vector2(); foreach (Vector2 vert in polyPoints) { avgLoc += vert; } avgLoc /= polyPoints.Count; Vertices verts = new Vertices(); foreach (Vector2 v in polyPoints) { verts.Add(v - avgLoc); } Body b = new Body(game.farseerManager.world); List <Fixture> composition = FixtureFactory.AttachCompoundPolygon(EarclipDecomposer.ConvexPartition(verts), 1, b); b.Position = avgLoc; foreach (Fixture triangle in composition) { FarseerTextures.ApplyTexture(triangle, FarseerTextures.TextureType.Normal); } if (composition.Count > 0) { FormManager.Property.setPendingObjects(new List <object>() { composition[0].Body }); } polyPoints.Clear(); }
public override void HandleInput() { InputHelper input = game.inputManager.inputHelper; Vector2 pixel = input.MousePosition; worldLoc = ProjectionHelper.PixelToFarseer(pixel); if (input.IsNewButtonPress(MouseButtons.LeftButton) && !drawing) { drawing = true; worldStart = worldLoc; //pixelStart = pixel; //d = new DragArea(worldStart, worldStart); } else if (input.IsOldButtonPress(MouseButtons.LeftButton) && drawing) { drawing = false; DragArea d = new DragArea(worldStart, worldLoc); if (d.width > 0 && d.height > 0) { Fixture f = CreateFixture(d); FormManager.Property.setPendingObjects(new List <object>() { f.Body }); //FormManager.Property.setSelectedObject(f.Body); f.Restitution = .3f; if (input.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift)) { f.Body.BodyType = BodyType.Dynamic; FarseerTextures.ApplyTexture(f, FarseerTextures.TextureType.Normal); } } } }
public void addBounds() { int thickness = 5; Body b = new Body(world); FarseerTextures.ApplyTexture( FixtureFactory.AttachRectangle(70, thickness, 1, new Vector2(0, -25), b), FarseerTextures.TextureType.Normal); FarseerTextures.ApplyTexture( FixtureFactory.AttachRectangle(70, thickness, 1, new Vector2(0, 25), b), FarseerTextures.TextureType.Normal); FarseerTextures.ApplyTexture( FixtureFactory.AttachRectangle(thickness, 50, 1, new Vector2(35, 0), b), FarseerTextures.TextureType.Normal); FarseerTextures.ApplyTexture( FixtureFactory.AttachRectangle(thickness, 50, 1, new Vector2(-35, 0), b), FarseerTextures.TextureType.Normal); }
protected override void ApplyTexture() { FarseerTextures.ApplyTexture(Body, FarseerTextures.TextureType.Powerup); }